Mercurial > games > semicongine
diff tests/test_materials.nim @ 1137:a4aa9f374d44
did: more renaming
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 20:51:22 +0700 |
parents | 71315636ba82 |
children | 02e1d2658ff5 |
line wrap: on
line diff
--- a/tests/test_materials.nim Tue Jun 04 16:51:50 2024 +0700 +++ b/tests/test_materials.nim Tue Jun 04 20:51:22 2024 +0700 @@ -5,7 +5,7 @@ let sampler = Sampler(magnification: VK_FILTER_NEAREST, minification: VK_FILTER_NEAREST) - (RT, WT, PT) = (toRGBA("A51931").asPixel, toRGBA("F4F5F8").asPixel, toRGBA("2D2A4A").asPixel) + (RT, WT, PT) = (ToRGBA("A51931").AsPixel, ToRGBA("F4F5F8").AsPixel, ToRGBA("2D2A4A").AsPixel) thai = Image[RGBAPixel](width: 7, height: 5, imagedata: @[ RT, RT, RT, RT, RT, RT, RT, WT, WT, WT, WT, WT, WT, WT, @@ -26,8 +26,8 @@ theType = doubleTextureMaterial, name = "swiss-thai", attributes = { - "tex1": initDataList(@[Texture(colorImage: thai, sampler: sampler, isGrayscale: false)]), - "tex2": initDataList(@[Texture(colorImage: swiss, sampler: sampler, isGrayscale: false)]), + "tex1": InitDataList(@[Texture(colorImage: thai, sampler: sampler, isGrayscale: false)]), + "tex2": InitDataList(@[Texture(colorImage: swiss, sampler: sampler, isGrayscale: false)]), } ) @@ -43,18 +43,18 @@ shaderConfiguration1 = createShaderConfiguration( name = "shader 1", inputs = [ - attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), - attr[Vec2f]("uv", memoryPerformanceHint = PreferFastRead), + Attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), + Attr[Vec2f]("uv", memoryPerformanceHint = PreferFastRead), ], intermediates = [ - attr[Vec2f]("uvout"), + Attr[Vec2f]("uvout"), ], - uniforms = [attr[Vec4f]("test2", arrayCount = 2)], + uniforms = [Attr[Vec4f]("test2", arrayCount = 2)], samplers = @[ - attr[Texture]("tex1"), - attr[Texture]("tex2"), + Attr[Texture]("tex1"), + Attr[Texture]("tex2"), ], - outputs = [attr[Vec4f]("color")], + outputs = [Attr[Vec4f]("color")], vertexCode = """ gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1].x) / Uniforms.test2[1].x * 0.5, position.z, 1.0); uvout = uv;""",