Mercurial > games > semicongine
diff examples/E02_squares.nim @ 145:a4e6e76128e6
add: upgrade all simple examples to new engine version
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 26 Apr 2023 02:15:43 +0700 |
parents | 34112bf5abf8 |
children | ae8b0d89a2ee |
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--- a/examples/E02_squares.nim Tue Apr 25 18:32:23 2023 +0700 +++ b/examples/E02_squares.nim Wed Apr 26 02:15:43 2023 +0700 @@ -93,8 +93,7 @@ myengine.addScene(scene, vertexInput) var time = initShaderGlobal("time", 0.0'f32) scene.components.add time - while myengine.running and not myengine.keyWasPressed(Escape): - myengine.updateInputs() + while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): setValue[float32](time.value, get[float32](time.value) + 0.0005) myengine.renderScene(scene)