Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 145:a4e6e76128e6
add: upgrade all simple examples to new engine version
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 26 Apr 2023 02:15:43 +0700 |
parents | 8bb27869b649 |
children | 25d97fa0ad5c |
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--- a/examples/E03_hello_cube.nim Tue Apr 25 18:32:23 2023 +0700 +++ b/examples/E03_hello_cube.nim Wed Apr 26 02:15:43 2023 +0700 @@ -87,8 +87,7 @@ myengine.addScene(cube, vertexInput) var t: float32 = cpuTime() - while myengine.running and not myengine.keyWasPressed(Escape): - myengine.updateInputs() + while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): setValue[Mat4](model.value, translate3d(0'f32, 0'f32, 10'f32) * rotate3d(t, Yf32)) setValue[Mat4]( projection.value,