Mercurial > games > semicongine
diff tests/test_panel.nim @ 905:a9d71d2c2461
did: same for panels
author | Sam <sam@basx.dev> |
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date | Sat, 24 Feb 2024 15:35:52 +0700 |
parents | fa54a8a1e3e4 |
children | 73b572f82a1f |
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--- a/tests/test_panel.nim Sat Feb 24 14:31:15 2024 +0700 +++ b/tests/test_panel.nim Sat Feb 24 15:35:52 2024 +0700 @@ -12,9 +12,11 @@ counter.dec counterText.text = $counter proc enter(panel: var Panel) = - panel.size = newVec2f(0.22, 0.22) + panel.mesh.transform = panel.mesh.transform * scale(1.05, 1.05) + panel.color = newVec4f(1, 0, 0, 0.3) proc leave(panel: var Panel) = - panel.size = newVec2f(0.2, 0.2) + panel.mesh.transform = panel.mesh.transform * scale(1 / 1.05, 1 / 1.05) + panel.color = newVec4f(1, 0, 0, 0.5) proc main() = # setup engine @@ -29,12 +31,12 @@ font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = initPanel( - size = newVec2f(0.005, 0.005), + transform = scale(0.005, 0.005), color = newVec4f(1, 1, 1, 1), texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), ) - panel = initPanel( - size = newVec2f(0.2, 0.2), + button = initPanel( + transform = translate(0.2, 0.1) * scale(0.3, 0.1), color = newVec4f(1, 0, 0, 0.5), onMouseDown = click, onMouseEnter = enter, @@ -52,46 +54,39 @@ F6: Bottom Mouse: Left click: Increase counter - Right click: Decrease counter""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) + Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) - counterText = font.initText($counter, maxLen = 99, scale = 0.0004) + counterText = font.initText(($counter).toRunes, maxLen = 99, transform = translate(0.2, 0.1) * scale(0.0004, 0.0004)) scene.add counterText - scene.add panel + scene.add button scene.add help_text scene.add origin engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): - if engine.windowWasResized(): - var winSize = engine.getWindow().size - panel.aspect_ratio = winSize[0] / winSize[1] - counterText.aspect_ratio = winSize[0] / winSize[1] - origin.aspect_ratio = winSize[0] / winSize[1] - help_text.aspect_ratio = winSize[0] / winSize[1] - if engine.keyWasPressed(F1): - panel.horizontalAlignment = Left + button.horizontalAlignment = Left counterText.horizontalAlignment = Left elif engine.keyWasPressed(F2): - panel.horizontalAlignment = Center + button.horizontalAlignment = Center counterText.horizontalAlignment = Center elif engine.keyWasPressed(F3): - panel.horizontalAlignment = Right + button.horizontalAlignment = Right counterText.horizontalAlignment = Right elif engine.keyWasPressed(F4): - panel.verticalAlignment = Top + button.verticalAlignment = Top counterText.verticalAlignment = Top elif engine.keyWasPressed(F5): - panel.verticalAlignment = Center + button.verticalAlignment = Center counterText.verticalAlignment = Center elif engine.keyWasPressed(F6): - panel.verticalAlignment = Bottom + button.verticalAlignment = Bottom counterText.verticalAlignment = Bottom - engine.processEventsFor(panel) + engine.processEvents(button) - panel.refresh() + button.refresh() counterText.refresh() origin.refresh() help_text.refresh()