Mercurial > games > semicongine
diff tests/test_materials.nim @ 1128:ae54dbb08e53
merge into git mirror
author | sam <sam@basx.dev> |
---|---|
date | Thu, 23 May 2024 01:44:10 +0700 |
parents | 73b572f82a1f |
children | 74957cbf589b |
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--- a/tests/test_materials.nim Mon Apr 29 02:37:42 2024 -0700 +++ b/tests/test_materials.nim Thu May 23 01:44:10 2024 +0700 @@ -41,6 +41,7 @@ const shaderConfiguration1 = createShaderConfiguration( + name = "shader 1", inputs = [ attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), attr[Vec2f]("uv", memoryPerformanceHint = PreferFastRead), @@ -67,7 +68,7 @@ }) engine.loadScene(scene) var t = cpuTime() - while engine.updateInputs() == Running and not engine.keyIsDown(Escape): + while engine.updateInputs() and not keyIsDown(Escape): var d = float32(cpuTime() - t) setShaderGlobalArray(scene, "test2", @[newVec4f(d), newVec4f(d * 2)]) engine.renderScene(scene)