Mercurial > games > semicongine
diff examples/E02_squares.nim @ 148:ae8b0d89a2ee
del: debug code
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 27 Apr 2023 00:30:19 +0700 |
parents | a4e6e76128e6 |
children | 25d97fa0ad5c |
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--- a/examples/E02_squares.nim Thu Apr 27 00:24:10 2023 +0700 +++ b/examples/E02_squares.nim Thu Apr 27 00:30:19 2023 +0700 @@ -80,11 +80,6 @@ colors=colors, ) setMeshData[uint32](squaremesh, "index", iValues.toSeq) - var i = 0'u64 - var (p, l) = squaremesh.getRawData("color") - while i < uint64(l): - echo (cast[ptr float32]((cast[uint64](p) + i)))[] - inc i var myengine = initEngine("Squares") myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode))