Mercurial > games > semicongine
diff semiconginev2/rendering/platform/linux.nim @ 1254:b0f4c8ccd49a
did: stuff to test gltf importer
author | sam <sam@basx.dev> |
---|---|
date | Sat, 27 Jul 2024 20:47:54 +0700 |
parents | a3fa15c25026 |
children | bfb75c934f4e |
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--- a/semiconginev2/rendering/platform/linux.nim Fri Jul 26 23:39:24 2024 +0700 +++ b/semiconginev2/rendering/platform/linux.nim Sat Jul 27 20:47:54 2024 +0700 @@ -204,6 +204,16 @@ if onscreen != 0: result = some(Vec2f([float32(winX), float32(winY)])) +proc SetMousePosition*(window: NativeWindow, x, y: int) = + checkXlibResult XWarpPointer( + window.display, + default(x11.Window), + window.window, + 0, 0, 0, 0, + x.cint, + y.cint, + ) + checkXlibResult XSync(window.display, false.XBool) proc CreateNativeSurface(instance: VkInstance, window: NativeWindow): VkSurfaceKHR = var surfaceCreateInfo = VkXlibSurfaceCreateInfoKHR(