Mercurial > games > semicongine
diff examples/E02_squares.nim @ 278:b17df28712d6
did: adjust for small API change
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 03 Jun 2023 13:44:17 +0700 |
parents | 95281f2db400 |
children | da0bd61abe91 |
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--- a/examples/E02_squares.nim Sat Jun 03 13:32:15 2023 +0700 +++ b/examples/E02_squares.nim Sat Jun 03 13:44:17 2023 +0700 @@ -82,7 +82,7 @@ myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) var scene = newScene("scene", newEntity("scene", newEntity("squares", squaremesh))) - myengine.addScene(scene, vertexInput, @[]) + myengine.addScene(scene, vertexInput, @[], transformAttribute="") scene.addShaderGlobal("time", 0.0'f32) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): setShaderGlobal(scene, "time", getShaderGlobal[float32](scene, "time") + 0.0005'f)