Mercurial > games > semicongine
diff examples/hello_triangle.nim @ 485:b4a972bd37d5
did: change shader compilation to run during program compilation, maybe add dynamic version later
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 11 Jan 2023 11:15:02 +0700 |
parents | 1670f8e70964 |
children | 54a1f8ee208e |
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--- a/examples/hello_triangle.nim Wed Jan 11 00:43:43 2023 +0700 +++ b/examples/hello_triangle.nim Wed Jan 11 11:15:02 2023 +0700 @@ -14,14 +14,14 @@ # vertex data (types must match the above VertexAttributes) const triangle_pos = @[ - Vec2([-0.5'f32, -0.5'f32]), + Vec2([ 0.0'f32, -0.5'f32]), Vec2([ 0.5'f32, 0.5'f32]), Vec2([-0.5'f32, 0.5'f32]), ] triangle_color = @[ - Vec3([1.0'f32, 1.0'f32, 0.0'f32]), + Vec3([1.0'f32, 0.0'f32, 0.0'f32]), Vec3([0.0'f32, 1.0'f32, 0.0'f32]), - Vec3([0.0'f32, 1.0'f32, 1.0'f32]), + Vec3([0.0'f32, 0.0'f32, 1.0'f32]), ] when isMainModule: