Mercurial > games > semicongine
diff tests/test_vector.nim @ 769:bb4c36d68444
add: some API improvments for vector, entity, and some other stuff
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 08 Jul 2023 18:52:34 +0700 |
parents | 9cfd59c93ae8 |
children | 71315636ba82 |
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--- a/tests/test_vector.nim Wed Jun 28 00:36:57 2023 +0700 +++ b/tests/test_vector.nim Sat Jul 08 18:52:34 2023 +0700 @@ -1,13 +1,13 @@ import random -import math import semicongine -proc echoInfo(v: TVec) = +proc echoInfo[T](v: TVec2[T] or TVec3[T] or TVec4[T]) = echo v echo " Length: ", v.length - echo " Normlized: ", v.normalized + when T is SomeFloat: + echo " Normlized: ", v.normalized echo " negated: ", -v proc echoAdd[T, U](v1: T, v2: U) = @@ -144,6 +144,22 @@ echo "V3I.g: ", randVec3I().g echo "V3F.b: ", randVec3F().b + # test setters + var v1 = randVec2I(); v1.x = 1 ; v1.y = 2 ; v1.r = 3 ; v1.g = 4 + v1.xy = randVec2I() ; v1.yx = randVec2I() ; v1.rg = randVec2I() ; v1.gr = randVec2I() + var v2 = randVec2F(); v2.x = 1.0 ; v2.y = 2.0 ; v2.r = 3.0 ; v2.g = 4.0 + v2.xy = randVec2F() ; v2.yx = randVec2F() ; v2.rg = randVec2F() ; v2.gr = randVec2F() + + var v3 = randVec3I(); v3.x = 1 ; v3.y = 2 ; v3.z = 3 ; v3.r = 4 ; v3.g = 5 ; v3.b = 6 + v3.xyz = randVec3I() ; v3.rgb = randVec3I() + var v4 = randVec3F(); v4.x = 1.0 ; v4.y = 2.0 ; v4.z = 3.0 ; v4.r = 4.0 ; v4.g = 5.0 ; v4.b = 6.0 + v4.xyz = randVec3F() ; v4.rgb = randVec3F() + + var v5 = randVec4I(); v5.x = 1 ; v5.y = 2 ; v5.z = 3; v5.w = 4 ; v5.r = 5 ; v5.g = 6 ; v5.b = 7 ; v5.a = 8 + v5.xyzw = randVec4I() ; v5.rgba = randVec4I() + var v6 = randVec4F(); v6.x = 1.0 ; v6.y = 2.0 ; v6.z = 3.0 ; v6.w = 4.0 ; v6.r = 5.0 ; v6.g = 6.0 ; v6.b = 7.0 ; v6.a = 8.0 + v6.xyzw = randVec4F() ; v6.rgba = randVec4F() + echo "V2I.xx: ", randVec2I().xx echo "V2I.yx: ", randVec2I().xy echo "V2F.xx: ", randVec2F().xx