Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 68:bdef52f3bc0d
fix: API changes
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 05 Feb 2023 00:28:18 +0700 |
parents | 0f04ba283558 |
children | 779607656b12 |
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--- a/examples/E03_hello_cube.nim Sun Feb 05 00:20:07 2023 +0700 +++ b/examples/E03_hello_cube.nim Sun Feb 05 00:28:18 2023 +0700 @@ -85,7 +85,8 @@ var myengine = igniteEngine("Hello cube") # build a mesh - var trianglemesh = new IndexedMesh[VertexDataA, uint16] + var trianglemesh = new Mesh[VertexDataA, uint16] + trianglemesh.indexed = true trianglemesh.vertexData = VertexDataA( position: PositionAttribute[Vec3](data: cube_pos), color: ColorAttribute[Vec3](data: cube_color),