Mercurial > games > semicongine
diff src/zamikongine/mesh.nim @ 20:beb86492b178
add: generate ubermeshes
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 10 Jan 2023 00:23:40 +0700 |
parents | b55d6ecde79d |
children | 94c38e4b5782 |
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--- a/src/zamikongine/mesh.nim Mon Jan 09 11:04:19 2023 +0700 +++ b/src/zamikongine/mesh.nim Tue Jan 10 00:23:40 2023 +0700 @@ -12,6 +12,28 @@ vertexData*: T indices*: seq[array[3, U]] +func createUberMesh*[T](meshes: openArray[Mesh[T]]): Mesh[T] = + for mesh in meshes: + for srcname, srcvalue in mesh.vertexData.fieldPairs: + when typeof(srcvalue) is VertexAttribute: + for dstname, dstvalue in result.vertexData.fieldPairs: + when srcname == dstname: + dstvalue.data.add srcvalue.data + +func createUberMesh*[T: object, U: uint16|uint32](meshes: openArray[IndexedMesh[T, U]]): IndexedMesh[T, U] = + var indexoffset = U(0) + for mesh in meshes: + for srcname, srcvalue in mesh.vertexData.fieldPairs: + when typeof(srcvalue) is VertexAttribute: + for dstname, dstvalue in result.vertexData.fieldPairs: + when srcname == dstname: + dstvalue.data.add srcvalue.data + var indexdata: seq[array[3, U]] + for i in mesh.indices: + indexdata.add [i[0] + indexoffset, i[1] + indexoffset, i[2] + indexoffset] + result.indices.add indexdata + indexoffset += U(mesh.vertexData.VertexCount) + func getVkIndexType[T: object, U: uint16|uint32](m: IndexedMesh[T, U]): VkIndexType = when U is uint16: VK_INDEX_TYPE_UINT16 elif U is uint32: VK_INDEX_TYPE_UINT32