Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 272:bfcb41211c5b
add: final font-rendering, API changes fixed
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 30 May 2023 16:59:01 +0700 |
parents | ad078e26a1c7 |
children | da0bd61abe91 |
line wrap: on
line diff
--- a/tests/test_vulkan_wrapper.nim Tue May 30 16:58:35 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Tue May 30 16:59:01 2023 +0700 @@ -1,3 +1,5 @@ +import std/tables + import semicongine proc scene_different_mesh_types(): Entity = @@ -124,14 +126,14 @@ for scene in scenes.mitems: scene.addShaderGlobal("time", 0.0'f32) let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) - scene.addTexture("my_little_texture", Texture(image: Image(width: 5, height: 5, imagedata: @[ + scene.addMaterial(Material(name: "my_material", textures: {"my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ R, R, R, R, R, R, R, W, R, R, R, W, W, W, R, R, R, W, R, R, R, R, R, R, R, - ]), sampler: sampler)) - engine.addScene(scene, vertexInput, samplers) + ]), sampler: sampler)}.toTable)) + engine.addScene(scene, vertexInput, samplers, transformAttribute="") # MAINLOOP echo "Setup successfull, start rendering"