Mercurial > games > semicongine
diff README.md @ 170:c1a9a988b9e3
did: update progress
author | Sam <sam@basx.dev> |
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date | Mon, 01 May 2023 01:21:17 +0700 |
parents | ff345f9e4eb7 |
children | ceba165f07d8 |
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--- a/README.md Mon May 01 01:16:59 2023 +0700 +++ b/README.md Mon May 01 01:21:17 2023 +0700 @@ -37,6 +37,7 @@ - [ ] Multisampling Asset handling: +- [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) - [ ] Image files (BMP RGB + BMP Graysscale for transparency) - [ ] Audio files (AU) @@ -46,11 +47,16 @@ - [x] Mouse/Keyboard input handling - [x] X11 - [x] Win32 -- [ ] Enable/disable hardware cursor +- [x] Enable/disable hardware cursor - [ ] Fullscreen mode + switch between modes + - [x] Linux (works well enough, I hope) + - [ ] Window - [ ] Input-mapping configuration -- [ ] Audio playing (Alsa, Windows Waveform API?) +- [ ] Audio playing + - [ ] Linux (Alsa) + - [ ] Windows Waveform API? - [ ] Telemetry +- [ ] Documentation? Advanced features (very low priority): - [ ] Allow multipel Uniform blocks?