Mercurial > games > semicongine
diff README.md @ 60:c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 22 Jan 2023 22:46:53 +0700 |
parents | 547f3a374271 |
children | 02bc1232905c |
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--- a/README.md Fri Jan 20 16:53:37 2023 +0700 +++ b/README.md Sun Jan 22 22:46:53 2023 +0700 @@ -41,8 +41,10 @@ - [ ] Depth buffering - [ ] Mipmaps - [ ] Multisampling -- [~] Instanced drawing (using it currently but number of instances is hardcoded to 1 +- [~] Instanced drawing (currently can use instance attributes, but we only support a single instance per mesh) - [ ] Fullscreen mode + switch between modes +- [ ] Fixed framerate +- [ ] Allow multipel Uniform blocks Build-system: - [x] move all of Makefile to config.nims @@ -71,3 +73,4 @@ - [ ] Animation system - [ ] Sprite system - [ ] Particle system +- [ ] Query and display rendering information from Vulkan