Mercurial > games > semicongine
diff semiconginev2/contrib/algorithms/noise.nim @ 1226:c8e3037aca66 compiletime-tests
add: contrib stuff
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 23:41:51 +0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/semiconginev2/contrib/algorithms/noise.nim Wed Jul 17 23:41:51 2024 +0700 @@ -0,0 +1,28 @@ +proc randomGradient(pos: Vec2f, seed: int32 = 0): Vec2f = + let randomAngle: float32 = TAU * (float32(int(hash((pos.x, pos.y, seed)))) / float32(high(int))) + return NewVec2f(cos(randomAngle), sin(randomAngle)) + +proc interpolate(a: float32, b: float32, weight: float32): float32 = + # with Smootherstep + (b - a) * ((weight * (weight * 6.0 - 15.0) + 10.0) * weight * weight * weight) + a; + +proc Perlin*(pos: Vec2f, seed: int32 = 0): float32 = + let + # grid coordinates around target point + topleft = NewVec2f(trunc(pos.x), trunc(pos.y)) + topright = topleft + NewVec2f(1, 0) + bottomleft = topleft + NewVec2f(0, 1) + bottomright = topleft + NewVec2f(1, 1) + # products for weights + topleft_dot = topleft.randomGradient(seed).Dot((pos - topleft)) + topright_dot = topright.randomGradient(seed).Dot((pos - topright)) + bottomleft_dot = bottomleft.randomGradient(seed).Dot((pos - bottomleft)) + bottomright_dot = bottomright.randomGradient(seed).Dot((pos - bottomright)) + xinterpol = pos.x - topleft.x + yinterpol = pos.y - topleft.y + + return interpolate( + interpolate(topleft_dot, bottomleft_dot, yinterpol), + interpolate(topright_dot, bottomright_dot, yinterpol), + xinterpol + )