Mercurial > games > semicongine
diff tests/test_rendering.nim @ 1375:ca3299ea1bdf
did: make vector distinct from arrays, better code for compile-time handling of descriptors
author | sam <sam@basx.dev> |
---|---|
date | Sat, 07 Dec 2024 21:34:24 +0700 |
parents | d5a6f69dc855 |
children | 5e5a3311ca44 |
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--- a/tests/test_rendering.nim Fri Dec 06 22:48:25 2024 +0700 +++ b/tests/test_rendering.nim Sat Dec 07 21:34:24 2024 +0700 @@ -1032,24 +1032,24 @@ setupSwapchain(renderpass = renderpass) # tests a simple triangle with minimalistic shader and vertex format - # test_01_triangle(time) + test_01_triangle(time) # tests instanced triangles and quads, mixing meshes and instances - # test_02_triangle_quad_instanced(time) + test_02_triangle_quad_instanced(time) # teste descriptor sets - # test_03_simple_descriptorset(time) + test_03_simple_descriptorset(time) # tests multiple descriptor sets and arrays - # test_04_multiple_descriptorsets(time) + test_04_multiple_descriptorsets(time) # rotating cube - # test_05_cube(time) + test_05_cube(time) # different draw modes (lines, points, and topologies) - # test_06_different_draw_modes(time) + test_06_different_draw_modes(time) - # test_07_png_texture(time) + test_07_png_texture(time) test_08_texture_array(time) @@ -1058,7 +1058,7 @@ clearSwapchain() # test multiple render passes - # for i, (depthBuffer, samples) in renderPasses: - # test_09_triangle_2pass(time, depthBuffer, samples) + for i, (depthBuffer, samples) in renderPasses: + test_09_triangle_2pass(time, depthBuffer, samples) destroyVulkan()