diff examples/E01_hello_triangle.nim @ 956:cca6f1a675db

fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
author sam <sam@basx.dev>
date Mon, 01 Apr 2024 22:42:50 +0700
parents 53249d9bb7a3
children d27c8dbfef1c
line wrap: on
line diff
--- a/examples/E01_hello_triangle.nim	Mon Apr 01 01:06:22 2024 +0700
+++ b/examples/E01_hello_triangle.nim	Mon Apr 01 22:42:50 2024 +0700
@@ -26,7 +26,7 @@
   )
   myengine = initEngine("Hello triangle", showFps = true)
 
-myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, vSync = false, inFlightFrames = 2)
+myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, inFlightFrames = 1)
 myengine.loadScene(scene)
 
 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):