Mercurial > games > semicongine
diff examples/input.nim @ 520:cd73e429fc99
did: use new vector and matrix names for simpler code
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 20 Jan 2023 16:53:37 +0700 |
parents | 03a94b905f1a |
children | c57285d292b6 |
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--- a/examples/input.nim Fri Jan 20 16:36:52 2023 +0700 +++ b/examples/input.nim Fri Jan 20 16:53:37 2023 +0700 @@ -7,12 +7,12 @@ type # define type of vertex VertexDataA = object - position: PositionAttribute[TVec2[float32]] - color: ColorAttribute[TVec3[float32]] + position: PositionAttribute[Vec2] + color: ColorAttribute[Vec3] iscursor: GenericAttribute[int32] Uniforms = object - projection: Descriptor[TMat44[float32]] - cursor: Descriptor[TVec2[float32]] + projection: Descriptor[Mat44] + cursor: Descriptor[Vec2] var pipeline: RenderPipeline[VertexDataA, Uniforms] @@ -35,20 +35,20 @@ # vertex data (types must match the above VertexAttributes) const shape = @[ - TVec2([- 1'f32, - 1'f32]), - TVec2([ 1'f32, - 1'f32]), - TVec2([-0.3'f32, -0.3'f32]), - TVec2([-0.3'f32, -0.3'f32]), - TVec2([- 1'f32, 1'f32]), - TVec2([- 1'f32, - 1'f32]), + Vec2([- 1'f32, - 1'f32]), + Vec2([ 1'f32, - 1'f32]), + Vec2([-0.3'f32, -0.3'f32]), + Vec2([-0.3'f32, -0.3'f32]), + Vec2([- 1'f32, 1'f32]), + Vec2([- 1'f32, - 1'f32]), ] colors = @[ - TVec3([1'f32, 0'f32, 0'f32]), - TVec3([1'f32, 0'f32, 0'f32]), - TVec3([1'f32, 0'f32, 0'f32]), - TVec3([0.8'f32, 0'f32, 0'f32]), - TVec3([0.8'f32, 0'f32, 0'f32]), - TVec3([0.8'f32, 0'f32, 0'f32]), + Vec3([1'f32, 0'f32, 0'f32]), + Vec3([1'f32, 0'f32, 0'f32]), + Vec3([1'f32, 0'f32, 0'f32]), + Vec3([0.8'f32, 0'f32, 0'f32]), + Vec3([0.8'f32, 0'f32, 0'f32]), + Vec3([0.8'f32, 0'f32, 0'f32]), ] when isMainModule: @@ -58,8 +58,8 @@ var cursor = new Thing var cursormesh = new Mesh[VertexDataA] cursormesh.vertexData = VertexDataA( - position: PositionAttribute[TVec2[float32]](data: shape), - color: ColorAttribute[TVec3[float32]](data: colors), + position: PositionAttribute[Vec2](data: shape), + color: ColorAttribute[Vec3](data: colors), iscursor: GenericAttribute[int32](data: @[1'i32, 1'i32, 1'i32, 1'i32, 1'i32, 1'i32]), ) # transform the cursor a bit to make it look nice @@ -71,15 +71,15 @@ scale2d(0.5'f32, 1'f32) * rotate2d(float32(PI) / 4'f32) ) - let pos = TVec3[float32]([cursormesh.vertexData.position.data[i][0], cursormesh.vertexData.position.data[i][1], 1'f32]) + let pos = Vec3([cursormesh.vertexData.position.data[i][0], cursormesh.vertexData.position.data[i][1], 1'f32]) cursormesh.vertexData.position.data[i] = (cursorscale * pos).xy cursor.parts.add cursormesh var box = new Thing var boxmesh = new Mesh[VertexDataA] boxmesh.vertexData = VertexDataA( - position: PositionAttribute[TVec2[float32]](data: shape), - color: ColorAttribute[TVec3[float32]](data: colors), + position: PositionAttribute[Vec2](data: shape), + color: ColorAttribute[Vec3](data: colors), iscursor: GenericAttribute[int32](data: @[1'i32, 1'i32, 1'i32, 1'i32, 1'i32, 1'i32]), )