diff examples/E01_hello_triangle.nim @ 1027:d6c27f0ed3e4

fix: examples not compiling
author sam <sam@basx.dev>
date Wed, 22 May 2024 03:45:16 +0700
parents d27c8dbfef1c
children 71315636ba82
line wrap: on
line diff
--- a/examples/E01_hello_triangle.nim	Mon May 20 19:34:47 2024 +0700
+++ b/examples/E01_hello_triangle.nim	Wed May 22 03:45:16 2024 +0700
@@ -5,6 +5,7 @@
 # shader setup
 const
   shaderConfiguration = createShaderConfiguration(
+    name = "default shader",
     inputs = [
       attr[Vec3f]("position"),
       attr[Vec4f]("color"),
@@ -29,7 +30,7 @@
 myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, inFlightFrames = 2)
 myengine.loadScene(scene)
 
-while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
+while myengine.UpdateInputs() and not KeyWasPressed(Escape):
   transform[Vec3f](scene.meshes[0][], "position", scale(1.001, 1.001))
   myengine.renderScene(scene)