diff examples/hello_triangle.nim @ 59:d7d9420ba675

did: use new vector and matrix names for simpler code
author Sam <sam@basx.dev>
date Fri, 20 Jan 2023 16:53:37 +0700
parents 547f3a374271
children c57285d292b6
line wrap: on
line diff
--- a/examples/hello_triangle.nim	Fri Jan 20 16:36:52 2023 +0700
+++ b/examples/hello_triangle.nim	Fri Jan 20 16:53:37 2023 +0700
@@ -7,9 +7,9 @@
 type
   # define type of vertex
   VertexDataA = object
-    position: PositionAttribute[TVec2[float32]]
-    color: ColorAttribute[TVec3[float32]]
-    id: InstanceAttribute[TVec3[float32]]
+    position: PositionAttribute[Vec2]
+    color: ColorAttribute[Vec3]
+    id: InstanceAttribute[Vec3]
 
 var pipeline: RenderPipeline[VertexDataA, void]
 
@@ -19,14 +19,14 @@
 # vertex data (types must match the above VertexAttributes)
 const
   triangle_pos = @[
-    TVec2([ 0.0'f32, -0.5'f32]),
-    TVec2([ 0.5'f32,  0.5'f32]),
-    TVec2([-0.5'f32,  0.5'f32]),
+    Vec2([ 0.0'f32, -0.5'f32]),
+    Vec2([ 0.5'f32,  0.5'f32]),
+    Vec2([-0.5'f32,  0.5'f32]),
   ]
   triangle_color = @[
-    TVec3([1.0'f32, 0.0'f32, 0.0'f32]),
-    TVec3([0.0'f32, 1.0'f32, 0.0'f32]),
-    TVec3([0.0'f32, 0.0'f32, 1.0'f32]),
+    Vec3([1.0'f32, 0.0'f32, 0.0'f32]),
+    Vec3([0.0'f32, 1.0'f32, 0.0'f32]),
+    Vec3([0.0'f32, 0.0'f32, 1.0'f32]),
   ]
 
 when isMainModule:
@@ -35,9 +35,9 @@
   # build a mesh
   var trianglemesh = new Mesh[VertexDataA]
   trianglemesh.vertexData = VertexDataA(
-    position: PositionAttribute[TVec2[float32]](data: triangle_pos),
-    color: ColorAttribute[TVec3[float32]](data: triangle_color),
-    id: InstanceAttribute[TVec3[float32]](data: @[TVec3[float32]([0.5'f32, 0.5'f32, 0.5'f32])]),
+    position: PositionAttribute[Vec2](data: triangle_pos),
+    color: ColorAttribute[Vec3](data: triangle_color),
+    id: InstanceAttribute[Vec3](data: @[Vec3([0.5'f32, 0.5'f32, 0.5'f32])]),
   )
   # build a single-object scene graph
   var triangle = new Thing