Mercurial > games > semicongine
diff examples/E02_squares.nim @ 302:da0bd61abe91
did: change API for ECS
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 27 Jun 2023 00:17:40 +0700 |
parents | b17df28712d6 |
children | b145a05c2459 |
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--- a/examples/E02_squares.nim Tue Jun 27 00:01:36 2023 +0700 +++ b/examples/E02_squares.nim Tue Jun 27 00:17:40 2023 +0700 @@ -81,7 +81,7 @@ var myengine = initEngine("Squares") myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) - var scene = newScene("scene", newEntity("scene", newEntity("squares", squaremesh))) + var scene = newScene("scene", newEntity("scene", [], newEntity("squares", {"mesh": Component(squaremesh)}))) myengine.addScene(scene, vertexInput, @[], transformAttribute="") scene.addShaderGlobal("time", 0.0'f32) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):