Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 121:dfaddaf96f09
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 07 Apr 2023 00:32:07 +0700 |
parents | 2780d9aad142 |
children | 506090173619 |
line wrap: on
line diff
--- a/tests/test_vulkan_wrapper.nim Thu Apr 06 00:30:56 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Fri Apr 07 00:32:07 2023 +0700 @@ -56,11 +56,11 @@ # INIT RENDERER: const vertexInput = initAttributeGroup( - asAttribute(default(Vec3f), "position"), - asAttribute(default(Vec3f), "color"), + attr[Vec3f]("position"), + attr[Vec3f]("color"), ) - vertexOutput = initAttributeGroup(asAttribute(default(Vec3f), "outcolor")) - fragOutput = initAttributeGroup(asAttribute(default(Vec4f), "color")) + vertexOutput = initAttributeGroup(attr[Vec3f]("outcolor")) + fragOutput = initAttributeGroup(attr[Vec4f]("color")) vertexCode = compileGlslShader( stage=VK_SHADER_STAGE_VERTEX_BIT, inputs=vertexInput,