Mercurial > games > semicongine
diff static_utils.nim @ 1179:e1830f9b8af4 compiletime-tests
sync to notebook in bedroom
author | sam <sam@basx.dev> |
---|---|
date | Mon, 01 Jul 2024 20:32:00 +0700 |
parents | ec4ff70299f2 |
children | d554f8185815 |
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--- a/static_utils.nim Mon Jul 01 19:16:09 2024 +0700 +++ b/static_utils.nim Mon Jul 01 20:32:00 2024 +0700 @@ -12,26 +12,36 @@ import semicongine/core/vector import semicongine/core/matrix import semicongine/core/vulkanapi -import semicongine/vulkan/buffer -template VertexAttribute* {.pragma.} -template InstanceAttribute* {.pragma.} -template Pass* {.pragma.} -template PassFlat* {.pragma.} -template ShaderOutput* {.pragma.} -template VertexIndices*{.pragma.} +template VertexAttribute {.pragma.} +template InstanceAttribute {.pragma.} +template Pass {.pragma.} +template PassFlat {.pragma.} +template ShaderOutput {.pragma.} +template VertexIndices{.pragma.} const INFLIGHTFRAMES = 2'u32 +const ACTIVE_DESCRIPTORSETS = 2 const MEMORY_ALIGNMENT = 65536'u64 # Align buffers inside memory along this alignment const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment +# some globals that will (likely?) never change during the life time of the engine type - SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] - ShaderObject*[TShader] = object + VulkanGlobals = object + instance: VkInstance + device: VkDevice + physicalDevice: VkPhysicalDevice + queueFamilyIndex: uint32 + queue: VkQueue +var vulkan: VulkanGlobals + +type + SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] + ShaderObject[TShader] = object vertexShader: VkShaderModule fragmentShader: VkShaderModule -func alignedTo[T: SomeInteger](value: T, alignment: T) = +func alignedTo[T: SomeInteger](value: T, alignment: T): T = let remainder = value mod alignment if remainder == 0: return value @@ -123,46 +133,46 @@ elif T is Texture: "sampler2D" else: {.error: "Unsupported data type on GPU".} -template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped = - for theFieldname, value in fieldPairs(inputData): +template ForVertexDataFields(shader: typed, fieldname, valuename, isinstancename, body: untyped): untyped = + for theFieldname, value in fieldPairs(shader): when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): when not typeof(value) is seq: {.error: "field '" & theFieldname & "' needs to be a seq".} when not typeof(value) is SupportedGPUType: {.error: "field '" & theFieldname & "' is not a supported GPU type".} block: - let `fieldname` {.inject.} = theFieldname + const `fieldname` {.inject.} = theFieldname let `valuename` {.inject.} = value - let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) + const `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) body -template ForDescriptorFields*(inputData: typed, fieldname, typename, countname, bindingNumber, body: untyped): untyped = +template ForDescriptorFields(shader: typed, fieldname, typename, countname, bindingNumber, body: untyped): untyped = var `bindingNumber` {.inject.} = 1'u32 - for theFieldname, value in fieldPairs(inputData): - let `fieldname` {.inject.} = theFieldname + for theFieldname, value in fieldPairs(shader): + const `fieldname` {.inject.} = theFieldname when typeof(value) is Texture: block: - let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER - let `countname` {.inject.} = 1'u32 + const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + const `countname` {.inject.} = 1'u32 body `bindingNumber`.inc elif typeof(value) is object: block: - let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER - let `countname` {.inject.} = 1'u32 + const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + const `countname` {.inject.} = 1'u32 body `bindingNumber`.inc elif typeof(value) is array: when elementType(value) is Texture: block: - let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER - let `countname` {.inject.} = uint32(typeof(value).len) + const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + const `countname` {.inject.} = uint32(typeof(value).len) body `bindingNumber`.inc elif elementType(value) is object: block: - let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER - let `countname` {.inject.} = uint32(typeof(value).len) + const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + const `countname` {.inject.} = uint32(typeof(value).len) body `bindingNumber`.inc @@ -238,16 +248,16 @@ Pipeline[TShader] = object pipeline: VkPipeline layout: VkPipelineLayout - descriptorSetLayout: VkDescriptorSetLayout + descriptorSetLayouts: array[ACTIVE_DESCRIPTORSETS, VkDescriptorSetLayout] BufferType = enum VertexBuffer, IndexBuffer, UniformBuffer RenderData = object descriptorPool: VkDescriptorPool # tuple is memory and offset to next free allocation in that memory - indirectMemory: seq[tuple[memory: IndirectGPUMemory, nextFree: uint64]] - directMemory: seq[tuple[memory: DirectGPUMemory, nextFree: uint64]] - indirectBuffers: seq[tuple[buffer: Buffer[IndirectGPUMemory], btype: BufferType, nextFree: uint64]] - directBuffers: seq[tuple[buffer: Buffer[DirectGPUMemory], btype: BufferType, nextFree: uint64]] + indirectMemory: seq[tuple[memory: IndirectGPUMemory, usedOffset: uint64]] + directMemory: seq[tuple[memory: DirectGPUMemory, usedOffset: uint64]] + indirectBuffers: seq[tuple[buffer: Buffer[IndirectGPUMemory], btype: BufferType, usedOffset: uint64]] + directBuffers: seq[tuple[buffer: Buffer[DirectGPUMemory], btype: BufferType, usedOffset: uint64]] template UsesIndirectMemory(gpuData: GPUData): untyped = get(genericParams(typeof(gpuData)), 1) is IndirectGPUMemory @@ -255,43 +265,53 @@ get(genericParams(typeof(gpuData)), 1) is DirectGPUMemory template size(gpuArray: GPUArray): uint64 = - result += (gpuArray.data.len * sizeof(elementType(gpuArray.data))).uint64 + (gpuArray.data.len * sizeof(elementType(gpuArray.data))).uint64 template size(gpuValue: GPUValue): uint64 = - result += sizeof(gpuValue.data).uint64 + sizeof(gpuValue.data).uint64 + +template datapointer(gpuArray: GPUArray): pointer = + addr(gpuArray.data[0]) +template datapointer(gpuValue: GPUValue): pointer = + addr(gpuValue.data) -proc GetPhysicalDevice(): VkPhysicalDevice = +proc AllocationSize(buffer: Buffer): uint64 = + var req: VkMemoryRequirements + vkGetBufferMemoryRequirements(vulkan.device, buffer.vk, addr(req)) + return req.size + +proc GetPhysicalDevice(instance: VkInstance): VkPhysicalDevice = var nDevices: uint32 - checkVkResult vkEnumeratePhysicalDevices(instance.vk, addr(nDevices), nil) + checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), nil) var devices = newSeq[VkPhysicalDevice](nDevices) - checkVkResult vkEnumeratePhysicalDevices(instance.vk, addr(nDevices), devices.ToCPointer) + checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), devices.ToCPointer) - var score = 0 + var score = 0'u32 for pDevice in devices: var props: VkPhysicalDeviceProperties vkGetPhysicalDeviceProperties(pDevice, addr(props)) - if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU and props.maxImageDimension2D > score: - score = props.maxImageDimension2D + if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU and props.limits.maxImageDimension2D > score: + score = props.limits.maxImageDimension2D result = pDevice - if score == 0 + if score == 0: for pDevice in devices: var props: VkPhysicalDeviceProperties vkGetPhysicalDeviceProperties(pDevice, addr(props)) - if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU and props.maxImageDimension2D > score: - score = props.maxImageDimension2D + if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU and props.limits.maxImageDimension2D > score: + score = props.limits.maxImageDimension2D result = pDevice assert score > 0, "Unable to find integrated or discrete GPU" -proc GetDirectMemoryTypeIndex() +proc GetDirectMemoryTypeIndex(): uint32 = var physicalProperties: VkPhysicalDeviceMemoryProperties - checkVkResult vkGetPhysicalDeviceMemoryProperties(GetPhysicalDevice(), addr physicalProperties) + vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr(physicalProperties)) var biggestHeap: uint64 = 0 result = high(uint32) # try to find host-visible type - for i in 0 ..< physicalProperties.memoryTypeCount: + for i in 0'u32 ..< physicalProperties.memoryTypeCount: let flags = toEnums(physicalProperties.memoryTypes[i].propertyFlags) if VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in flags: let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size @@ -300,42 +320,36 @@ result = i assert result != high(uint32), "There is not host visible memory. This is likely a driver bug." -proc GetQueueFamily(device: VkDevice, qType = VK_QUEUE_GRAPHICS_BIT): VkQueue = - assert device.vk.Valid +proc GetQueueFamily(pDevice: VkPhysicalDevice, qType: VkQueueFlagBits): uint32 = var nQueuefamilies: uint32 - checkVkResult vkGetPhysicalDeviceQueueFamilyProperties(device.vk, addr nQueuefamilies, nil) + vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, nil) var queuFamilies = newSeq[VkQueueFamilyProperties](nQueuefamilies) - checkVkResult vkGetPhysicalDeviceQueueFamilyProperties(device.vk, addr nQueuefamilies, queuFamilies.ToCPointer) - for i in 0 ..< nQueuefamilies: + vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, queuFamilies.ToCPointer) + for i in 0'u32 ..< nQueuefamilies: if qType in toEnums(queuFamilies[i].queueFlags): return i assert false, &"Queue of type {qType} not found" -proc GetQueue(device: VkDevice, qType = VK_QUEUE_GRAPHICS_BIT): VkQueue = - checkVkResult vkGetDeviceQueue( +proc GetQueue(device: VkDevice, queueFamilyIndex: uint32, qType: VkQueueFlagBits): VkQueue = + vkGetDeviceQueue( device, - GetQueueFamily(device, qType), + queueFamilyIndex, 0, addr(result), ) -#[ -TODO: Finish this, allow fore easy access to main format -proc GetSurfaceFormat*(device: PhysicalDevice): VkFormat = - var n_formats: uint32 - checkVkResult vkGetPhysicalDeviceSurfaceFormatsKHR(device.vk, device.surface, addr(n_formats), nil) - result = newSeq[VkSurfaceFormatKHR](n_formats) - checkVkResult vkGetPhysicalDeviceSurfaceFormatsKHR(device.vk, device.surface, addr(n_formats), result.ToCPointer) -]# +proc GetSurfaceFormat(): VkFormat = + # EVERY windows driver and almost every linux driver should support this + VK_FORMAT_B8G8R8A8_SRGB -template WithSingleUseCommandBuffer*(device: VkDevice, cmd, body: untyped): untyped = - # TODO? This is super slow, because we call vkQueueWaitIdle +template WithSingleUseCommandBuffer(device: VkDevice, cmd, body: untyped): untyped = block: - var commandBufferPool: VkCommandPool - createInfo = VkCommandPoolCreateInfo( + var + commandBufferPool: VkCommandPool + createInfo = VkCommandPoolCreateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], - queueFamilyIndex: GetQueueFamily(device), + queueFamilyIndex: vulkan.queueFamilyIndex, ) checkVkResult vkCreateCommandPool(device, addr createInfo, nil, addr(commandBufferPool)) var @@ -346,8 +360,8 @@ level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: 1, ) - checkVkResult device.vk.vkAllocateCommandBuffers(addr allocInfo, addr(`cmd`)) - beginInfo = VkCommandBufferBeginInfo( + checkVkResult device.vkAllocateCommandBuffers(addr allocInfo, addr(`cmd`)) + var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), ) @@ -361,14 +375,24 @@ commandBufferCount: 1, pCommandBuffers: addr(`cmd`), ) - checkVkResult vkQueueSubmit(GetQueue(), 1, addr submitInfo, VkFence(0)) - checkVkResult vkQueueWaitIdle(GetQueue()) # because we want to destroy the commandbuffer pool + + var + fence: VkFence + fenceInfo = VkFenceCreateInfo( + sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, + # flags: toBits [VK_FENCE_CREATE_SIGNALED_BIT] + ) + checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(fence)) + checkVkResult vkQueueSubmit(vulkan.queue, 1, addr(submitInfo), fence) + checkVkResult vkWaitForFences(device, 1, addr fence, false, high(uint64)) vkDestroyCommandPool(device, commandBufferPool, nil) -proc UpdateGPUBuffer*(device: VkDevice, gpuData: GPUArray) = +proc UpdateGPUBuffer(gpuData: GPUData) = + if gpuData.size == 0: + return when UsesDirectMemory(gpuData): - copyMem(cast[pointer](cast[uint64](gpuData.buffer.memory.data) + gpuData.buffer.offset + gpuData.offset), addr(gpuData.data[0]), gpuData.size) + copyMem(cast[pointer](cast[uint64](gpuData.buffer.memory.data) + gpuData.buffer.offset + gpuData.offset), gpuData.datapointer, gpuData.size) else: var stagingBuffer: VkBuffer @@ -380,7 +404,7 @@ sharingMode: VK_SHARING_MODE_EXCLUSIVE, ) checkVkResult vkCreateBuffer( - device = device, + device = vulkan.device, pCreateInfo = addr(createInfo), pAllocator = nil, pBuffer = addr(stagingBuffer), @@ -390,38 +414,43 @@ stagingPtr: pointer memoryAllocationInfo = VkMemoryAllocateInfo( sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - allocationSize: gpuData.size, + allocationSize: gpuData.buffer.AllocationSize(), memoryTypeIndex: GetDirectMemoryTypeIndex(), ) checkVkResult vkAllocateMemory( - device, + vulkan.device, addr(memoryAllocationInfo), nil, addr(stagingMemory), ) - checkVkResult vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0) + checkVkResult vkBindBufferMemory(vulkan.device, stagingBuffer, stagingMemory, 0) checkVkResult vkMapMemory( - device = device, + device = vulkan.device, memory = stagingMemory, offset = 0'u64, size = VK_WHOLE_SIZE, flags = VkMemoryMapFlags(0), - ppData = stagingPtr + ppData = addr(stagingPtr) ) - copyMem(stagingPtr, addr(gpuData.data[0]), gpuData.size) + copyMem(stagingPtr, gpuData.datapointer, gpuData.size) var stagingRange = VkMappedMemoryRange( sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, memory: stagingMemory, size: VK_WHOLE_SIZE, ) - checkVkResult vkFlushMappedMemoryRanges(device, 1, addr(stagingRange)) + checkVkResult vkFlushMappedMemoryRanges(vulkan.device, 1, addr(stagingRange)) - WithSingleUseCommandBuffer(device, commandBuffer): + WithSingleUseCommandBuffer(vulkan.device, commandBuffer): var copyRegion = VkBufferCopy(size: gpuData.size) vkCmdCopyBuffer(commandBuffer, stagingBuffer, gpuData.buffer.vk, 1, addr(copyRegion)) - checkVkResult vkDestroyBuffer(device, stagingBuffer, nil) - checkVkResult vkFreeMemory(device, stagingMemory, nil) + vkDestroyBuffer(vulkan.device, stagingBuffer, nil) + vkFreeMemory(vulkan.device, stagingMemory, nil) + +proc UpdateAllGPUBuffers[T](value: T) = + for name, fieldvalue in value.fieldPairs(): + when typeof(fieldvalue) is GPUData: + UpdateGPUBuffer(fieldvalue) converter toVkIndexType(indexType: IndexType): VkIndexType = case indexType: @@ -430,11 +459,7 @@ of UInt16: VK_INDEX_TYPE_UINT16 of UInt32: VK_INDEX_TYPE_UINT32 -proc CreateRenderPass*( - device: VkDevice, - format: VkFormat, -): VkRenderPass = - +proc CreateRenderPass(format: VkFormat): VkRenderPass = var attachments = @[VkAttachmentDescription( format: format, @@ -485,7 +510,7 @@ dependencyCount: uint32(dependencies.len), pDependencies: dependencies.ToCPointer, ) - checkVkResult device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) + checkVkResult vulkan.device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = @@ -605,7 +630,7 @@ fsOutput & @[shader.fragmentCode]).join("\n") -proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] = +proc CompileShader[TShader](shader: static TShader): ShaderObject[TShader] = const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) @@ -616,17 +641,16 @@ codeSize: csize_t(vertexBinary.len * sizeof(uint32)), pCode: vertexBinary.ToCPointer, ) - checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) + checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) var createInfoFragment = VkShaderModuleCreateInfo( sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), pCode: fragmentBinary.ToCPointer, ) - checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) + checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) -proc CreatePipeline*[TShader]( - device: VkDevice, +proc CreatePipeline[TShader]( renderPass: VkRenderPass, shader: ShaderObject[TShader], topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, @@ -647,18 +671,18 @@ ) var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - bindingCount: uint32(layoutbindings.len), + bindingCount: layoutbindings.len.uint32, pBindings: layoutbindings.ToCPointer ) - checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(result.descriptorSetLayout)) + checkVkResult vkCreateDescriptorSetLayout(vulkan.device, addr(layoutCreateInfo), nil, addr(result.descriptorSetLayouts)) let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - setLayoutCount: 1, - pSetLayouts: addr(result.descriptorSetLayout), + setLayoutCount: result.descriptorSetLayouts.len.uint32, + pSetLayouts: descriptorSetLayouts.ToCPointer, # pushConstantRangeCount: uint32(pushConstants.len), # pPushConstantRanges: pushConstants.ToCPointer, ) - checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout)) + checkVkResult vkCreatePipelineLayout(vulkan.device, addr(pipelineLayoutInfo), nil, addr(result.layout)) let stages = [ VkPipelineShaderStageCreateInfo( @@ -778,7 +802,7 @@ basePipelineIndex: -1, ) checkVkResult vkCreateGraphicsPipelines( - device, + vulkan.device, VkPipelineCache(0), 1, addr(createInfo), @@ -786,14 +810,14 @@ addr(result.pipeline) ) -proc AllocateIndirectMemory(device: VkDevice, pDevice: VkPhysicalDevice, size: uint64): IndirectGPUMemory = +proc AllocateIndirectMemory(size: uint64): IndirectGPUMemory = # chooses biggest memory type that has NOT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT result.size = size result.needsTransfer = true # find a good memory type var physicalProperties: VkPhysicalDeviceMemoryProperties - checkVkResult vkGetPhysicalDeviceMemoryProperties(pDevice, addr physicalProperties) + vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr physicalProperties) var biggestHeap: uint64 = 0 var memoryTypeIndex = high(uint32) @@ -821,19 +845,19 @@ memoryTypeIndex: memoryTypeIndex, ) checkVkResult vkAllocateMemory( - device, + vulkan.device, addr allocationInfo, nil, addr result.vk ) -proc AllocateDirectMemory(device: VkDevice, pDevice: VkPhysicalDevice, size: uint64): DirectGPUMemory = +proc AllocateDirectMemory(size: uint64): DirectGPUMemory = result.size = size result.needsFlush = true # find a good memory type var physicalProperties: VkPhysicalDeviceMemoryProperties - checkVkResult vkGetPhysicalDeviceMemoryProperties(pDevice, addr physicalProperties) + vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr physicalProperties) var biggestHeap: uint64 = 0 var memoryTypeIndex = high(uint32) @@ -851,16 +875,16 @@ var allocationInfo = VkMemoryAllocateInfo( sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, allocationSize: result.size, - memoryTypeIndex: FindDirectMemoryTypeIndex(pDevice), + memoryTypeIndex: GetDirectMemoryTypeIndex(), ) checkVkResult vkAllocateMemory( - device, + vulkan.device, addr allocationInfo, nil, addr result.vk ) checkVkResult vkMapMemory( - device = device, + device = vulkan.device, memory = result.vk, offset = 0'u64, size = result.size, @@ -868,8 +892,9 @@ ppData = addr(result.data) ) -proc AllocateIndirectBuffer(device: VkDevice, renderData: var RenderData, size: uint64, btype: BufferType) = - assert size > 0, "Buffer sizes must be larger than 0" +proc AllocateIndirectBuffer(renderData: var RenderData, size: uint64, btype: BufferType) = + if size == 0: + return var buffer = Buffer[IndirectGPUMemory](size: size) let usageFlags = case btype: @@ -878,9 +903,10 @@ of UniformBuffer: [VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] # iterate through memory areas to find big enough free space - for (memory, offset) in renderData.indirectMemory.mitems: - if memory.size - offset >= size: - buffer.offset = offset + # TODO: dynamically expand memory allocations + for (memory, usedOffset) in renderData.indirectMemory.mitems: + if memory.size - usedOffset >= size: + buffer.offset = usedOffset # create buffer var createInfo = VkBufferCreateInfo( sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, @@ -890,21 +916,23 @@ sharingMode: VK_SHARING_MODE_EXCLUSIVE, ) checkVkResult vkCreateBuffer( - device = device, + device = vulkan.device, pCreateInfo = addr createInfo, pAllocator = nil, pBuffer = addr(buffer.vk) ) - checkVkResult vkBindBufferMemory(device, buffer.vk, memory.vk, buffer.offset) + checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) renderData.indirectBuffers.add (buffer, btype, 0'u64) # update memory area offset - offset = alignedTo(offset + size, MEMORY_ALIGNMENT) + usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) return assert false, "Did not find allocated memory region with enough space" -proc AllocateDirectBuffer(device: VkDevice, renderData: var RenderData, size: uint64, btype: BufferType) = - assert size > 0, "Buffer sizes must be larger than 0" +proc AllocateDirectBuffer(renderData: var RenderData, size: uint64, btype: BufferType) = + if size == 0: + return + var buffer = Buffer[DirectGPUMemory](size: size) let usageFlags = case btype: @@ -913,9 +941,10 @@ of UniformBuffer: [VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] # iterate through memory areas to find big enough free space - for (memory, offset) in renderData.directMemory.mitems: - if memory.size - offset >= size: - buffer.offset = offset + # TODO: dynamically expand memory allocations + for (memory, usedOffset) in renderData.directMemory.mitems: + if memory.size - usedOffset >= size: + buffer.offset = usedOffset # create buffer var createInfo = VkBufferCreateInfo( sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, @@ -925,20 +954,20 @@ sharingMode: VK_SHARING_MODE_EXCLUSIVE, ) checkVkResult vkCreateBuffer( - device = device, + device = vulkan.device, pCreateInfo = addr createInfo, pAllocator = nil, pBuffer = addr(buffer.vk) ) - checkVkResult vkBindBufferMemory(device, buffer.vk, memory.vk, buffer.offset) + checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) renderData.directBuffers.add (buffer, btype, 0'u64) # update memory area offset - offset = alignedTo(offset + size, MEMORY_ALIGNMENT) + usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) return assert false, "Did not find allocated memory region with enough space" -proc InitRenderData(device: VkDevice, pDevice: VkPhysicalDevice, descriptorPoolLimit = 1024'u32): RenderData = +proc InitRenderData(descriptorPoolLimit = 1024'u32): RenderData = # allocate descriptor pools var poolSizes = [ VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: descriptorPoolLimit), @@ -950,12 +979,24 @@ pPoolSizes: poolSizes.ToCPointer, maxSets: descriptorPoolLimit, ) - checkVkResult vkCreateDescriptorPool(device, addr(poolInfo), nil, addr(result.descriptorPool)) + checkVkResult vkCreateDescriptorPool(vulkan.device, addr(poolInfo), nil, addr(result.descriptorPool)) # allocate some memory var initialAllocationSize = 1_000_000_000'u64 # TODO: make this more dynamic or something - result.indirectMemory = @[(AllocateIndirectMemory(device, pDevice, size = initialAllocationSize), 0'u64)] - result.directMemory = @[(AllocateDirectMemory(device, pDevice, size = initialAllocationSize), 0'u64)] + result.indirectMemory = @[(memory: AllocateIndirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] + result.directMemory = @[(memory: AllocateDirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] + +proc FlushDirectMemory(renderData: RenderData) = + var flushRegions = newSeqOfCap[VkMappedMemoryRange](renderData.directMemory.len) + for entry in renderData.directMemory: + if entry.usedOffset > 0: + flushRegions.add VkMappedMemoryRange( + sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, + memory: entry.memory.vk, + size: entry.usedOffset, + ) + if flushRegions.len > 0: + checkVkResult vkFlushMappedMemoryRanges(vulkan.device, flushRegions.len.uint32, flushRegions.ToCPointer()) # For the Get*BufferSize: # BUFFER_ALIGNMENT is just added for a rough estimate, to ensure we have enough space to align when binding @@ -986,62 +1027,98 @@ when UsesDirectMemory(value): result += value.size + BUFFER_ALIGNMENT -proc AssignIndirectBuffers[T](data: T, renderdata: var RenderData, btype: BufferType) = +proc AssignIndirectBuffers[T](renderdata: var RenderData, btype: BufferType, data: var T) = for name, value in fieldPairs(data): when typeof(value) is GPUData: when UsesIndirectMemory(value): # find next buffer of correct type with enough free space - var foundBuffer = false - for (buffer, bt, offset) in renderData.indirectBuffers.mitems: - if bt == btype and buffer.size - offset >= size: - assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" - assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" - value.buffer = buffer - value.offset = offset - offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) - foundBuffer = true - break - assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" -proc AssignDirectBuffers[T](data: T, renderdata: var RenderData, btype: BufferType) = + if btype == IndexBuffer == value.hasCustomPragma(VertexIndices): + var foundBuffer = false + for (buffer, bt, offset) in renderData.indirectBuffers.mitems: + if bt == btype and buffer.size - offset >= value.size: + assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" + assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" + value.buffer = buffer + value.offset = offset + offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) + foundBuffer = true + break + assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" +proc AssignDirectBuffers[T](renderdata: var RenderData, btype: BufferType, data: var T) = for name, value in fieldPairs(data): when typeof(value) is GPUData: when UsesDirectMemory(value): # find next buffer of correct type with enough free space - var foundBuffer = false - for (buffer, bt, offset) in renderData.directBuffers.mitems: - if bt == btype and buffer.size - offset >= size: - assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" - assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" - value.buffer = buffer - value.offset = offset - offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) - foundBuffer = true - break - assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" + if btype == IndexBuffer == value.hasCustomPragma(VertexIndices): + var foundBuffer = false + for (buffer, bt, offset) in renderData.directBuffers.mitems: + if bt == btype and buffer.size - offset >= value.size: + assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" + assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" + value.buffer = buffer + value.offset = offset + offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) + foundBuffer = true + break + assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" -proc WriteDescriptors[TShader](device: VkDevice, descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet]) = +proc HasGPUValueField[T](name: static string): bool {.compileTime.} = + for fieldname, value in default(T).fieldPairs(): + when typeof(value) is GPUValue and fieldname == name: return true + return false + +template WithGPUValueField(obj: object, name: static string, fieldvalue, body: untyped): untyped = + # HasGPUValueField MUST be used to check if this is supported + for fieldname, value in obj.fieldPairs(): + when fieldname == name: + block: + let `fieldvalue` {.inject.} = value + body + +proc WriteDescriptors[TShader, TUniforms, TGlobals](renderData: RenderData, uniforms: TUniforms, globals: TGlobals) = var descriptorSetWrites: seq[VkWriteDescriptorSet] # map (buffer + offset + range) to descriptor # map (texture) to descriptor ForDescriptorFields(default(TShader), fieldName, descriptorType, descriptorCount, descriptorBindingNumber): - for frameInFlight in 0 ..< descriptorSets.len: + static: echo fieldName, " ", descriptorType, " ", descriptorCount + for frameInFlight in 0 ..< renderData.descriptorSets.len: when descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: - # TODO - let bufferInfo = VkDescriptorBufferInfo( - buffer: VkBuffer(0), - offset: 0, - range: 1, - ) - descriptorSetWrites.add VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: descriptorSets[frameInFlight], - dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), - descriptorType: descriptorType, - descriptorCount: descriptorCount, - pImageInfo: nil, - pBufferInfo: addr(bufferInfo), - ) + when HasGPUValueField[TUniforms](fieldName): + WithGPUValueField(uniforms, fieldName, gpuValue): + let bufferInfo = VkDescriptorBufferInfo( + buffer: gpuValue.buffer.vk, + offset: gpuValue.buffer.offset, + range: gpuValue.buffer.size, + ) + descriptorSetWrites.add VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: renderData.descriptorSets[frameInFlight], + dstBinding: descriptorBindingNumber, + dstArrayElement: uint32(0), + descriptorType: descriptorType, + descriptorCount: descriptorCount, + pImageInfo: nil, + pBufferInfo: addr(bufferInfo), + ) + elif HasGPUValueField[TGlobals](fieldName): + WithGPUValueField(globals, fieldName, theValue): + let bufferInfo = VkDescriptorBufferInfo( + buffer: theValue.buffer.vk, + offset: theValue.buffer.offset, + range: theValue.buffer.size, + ) + descriptorSetWrites.add VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: renderData.descriptorSets[frameInFlight], + dstBinding: descriptorBindingNumber, + dstArrayElement: uint32(0), + descriptorType: descriptorType, + descriptorCount: descriptorCount, + pImageInfo: nil, + pBufferInfo: addr(bufferInfo), + ) + else: + {.error: "Unable to find field '" & fieldName & "' in uniforms or globals".} elif descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: # TODO let imageInfo = VkDescriptorImageInfo( @@ -1051,15 +1128,18 @@ ) descriptorSetWrites.add VkWriteDescriptorSet( sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: descriptorSets[frameInFlight], + dstSet: renderData.descriptorSets[frameInFlight], dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), + dstArrayElement: 0'u32, descriptorType: descriptorType, descriptorCount: descriptorCount, pImageInfo: addr(imageInfo), pBufferInfo: nil, ) - checkVkResult vkUpdateDescriptorSets(device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) + else: + assert false, "Unsupported descriptor type" + echo descriptorSetWrites + vkUpdateDescriptorSets(vulkan.device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) proc Bind[T](pipeline: Pipeline[T], commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) @@ -1254,20 +1334,33 @@ let w = CreateWindow("test2") putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") - let vulkan = w.CreateInstance( + + # TODO: remove those ugly wrappers + let theInstance = w.CreateInstance( vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), instanceExtensions = @[], layers = @["VK_LAYER_KHRONOS_validation"], ) - let dev = vulkan.CreateDevice( - GetPhysicalDevice(), + let dev = theInstance.CreateDevice( + theInstance.GetPhysicalDevices().FilterBestGraphics(), enabledExtensions = @[], - [GetQueueFamily()], - ) + theInstance.GetPhysicalDevices().FilterBestGraphics().FilterForGraphicsPresentationQueues() + ).vk let frameWidth = 100'u32 let frameHeight = 100'u32 + # TODO: pack this stuff into a setup method and condense everything a bit + let pDevice = theInstance.vk.GetPhysicalDevice() + let qfi = pDevice.GetQueueFamily(VK_QUEUE_GRAPHICS_BIT) + vulkan = VulkanGlobals( + instance: theInstance.vk, + device: dev, + physicalDevice: pDevice, + queueFamilyIndex: qfi, + queue: dev.GetQueue(qfi, VK_QUEUE_GRAPHICS_BIT) + ) + var myMesh1 = MeshA( position: GPUArray[Vec3f, IndirectGPUMemory](data: @[NewVec3f(0, 0, ), NewVec3f(0, 0, ), NewVec3f(0, 0, )]), ) @@ -1290,42 +1383,18 @@ var myGlobals: GlobalsA # setup for rendering (TODO: swapchain & framebuffers) - - # renderpass - let renderpass = CreateRenderPass(dev.vk, dev.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) + let renderpass = CreateRenderPass(GetSurfaceFormat()) # shaders const shader = ShaderA() - let shaderObject = dev.vk.CompileShader(shader) - var pipeline1 = CreatePipeline(device = dev.vk, renderPass = renderpass, shader = shaderObject) - - var renderdata = InitRenderData(dev.vk, dev.physicalDevice.vk) + let shaderObject = CompileShader(shader) + var pipeline1 = CreatePipeline(renderPass = renderpass, shader = shaderObject) - # create descriptor sets - #[ - var descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet] - var layouts = newSeqWith(descriptorSets.len, pipeline.descriptorSetLayout) - var allocInfo = VkDescriptorSetAllocateInfo( - sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - descriptorPool: pool, - descriptorSetCount: uint32(layouts.len), - pSetLayouts: layouts.ToCPointer, - ) - checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), descriptorSets.ToCPointer) - ]# + var renderdata = InitRenderData() - #[ - # TODO: - # - # assign indirect buffers to vertex data, can happen through the GPUArray/GPUValue-wrappers, they know buffers - # assign direct buffers to vertex data - # assign indirect buffers to uniform data - # assign direct buffers to uniform data - # + # TODO: Textures # upload all textures # write descriptors for textures and uniform buffers - # - ]# # buffer allocation var @@ -1336,53 +1405,79 @@ indirectUniformSizes = 0'u64 directUniformSizes = 0'u64 + # buffer allocation + + echo "Allocating GPU buffers" indirectVertexSizes += GetIndirectBufferSizes(myMesh1) indirectVertexSizes += GetIndirectBufferSizes(instances1) - if indirectVertexSizes > 0: - AllocateIndirectBuffer(dev.vk, renderdata, indirectVertexSizes, VertexBuffer) + AllocateIndirectBuffer(renderdata, indirectVertexSizes, VertexBuffer) directVertexSizes += GetDirectBufferSizes(myMesh1) directVertexSizes += GetDirectBufferSizes(instances1) - if directVertexSizes > 0: - AllocateDirectBuffer(dev.vk, renderdata, directVertexSizes, VertexBuffer) + AllocateDirectBuffer(renderdata, directVertexSizes, VertexBuffer) indirectIndexSizes += GetIndirectIndexBufferSizes(myMesh1) - if indirectIndexSizes > 0: - AllocateIndirectBuffer(dev.vk, renderdata, indirectIndexSizes, IndexBuffer) + AllocateIndirectBuffer(renderdata, indirectIndexSizes, IndexBuffer) directIndexSizes += GetDirectIndexBufferSizes(myMesh1) - if directIndexSizes > 0: - AllocateDirectBuffer(dev.vk, renderdata, directIndexSizes, IndexBuffer) + AllocateDirectBuffer(renderdata, directIndexSizes, IndexBuffer) indirectUniformSizes += GetIndirectBufferSizes(uniforms1) indirectUniformSizes += GetIndirectBufferSizes(myGlobals) - if indirectUniformSizes > 0: - AllocateIndirectBuffer(dev.vk, renderdata, indirectUniformSizes, UniformBuffer) + AllocateIndirectBuffer(renderdata, indirectUniformSizes, UniformBuffer) directUniformSizes += GetDirectBufferSizes(uniforms1) directUniformSizes += GetDirectBufferSizes(myGlobals) - if directUniformSizes > 0: - AllocateDirectBuffer(dev.vk, renderdata, directUniformSizes, UniformBuffer) + AllocateDirectBuffer(renderdata, directUniformSizes, UniformBuffer) # buffer assignment + # + echo "Assigning buffers to GPUData fields" - AssignIndirectBuffers(data = myMesh1, renderdata = RenderData, btype = VertexBuffer) - AssignDirectBuffers(data = myMesh1, renderdata = RenderData, btype = VertexBuffer) - AssignIndirectBuffers(data = myMesh1, renderdata = RenderData, btype = IndexBuffer) - AssignDirectBuffers(data = myMesh1, renderdata = RenderData, btype = IndexBuffer) + # for meshes we do: + renderdata.AssignIndirectBuffers(VertexBuffer, myMesh1) + renderdata.AssignDirectBuffers(VertexBuffer, myMesh1) + renderdata.AssignIndirectBuffers(IndexBuffer, myMesh1) + renderdata.AssignDirectBuffers(IndexBuffer, myMesh1) + + # for instances we do: + renderdata.AssignIndirectBuffers(VertexBuffer, instances1) + renderdata.AssignDirectBuffers(VertexBuffer, instances1) - AssignIndirectBuffers(data = instances1, renderdata = RenderData, btype = VertexBuffer) - AssignDirectBuffers(data = instances1, renderdata = RenderData, btype = VertexBuffer) + # for uniforms/globals we do: + renderdata.AssignIndirectBuffers(UniformBuffer, uniforms1) + renderdata.AssignDirectBuffers(UniformBuffer, uniforms1) + renderdata.AssignIndirectBuffers(UniformBuffer, myGlobals) + renderdata.AssignDirectBuffers(UniformBuffer, myGlobals) + + # buffer filling - AssignIndirectBuffers(data = uniforms1, renderdata = RenderData, btype = UniformBuffer) - AssignDirectBuffers(data = uniforms1, renderdata = RenderData, btype = UniformBuffer) - AssignIndirectBuffers(data = myGlobals, renderdata = RenderData, btype = UniformBuffer) - AssignDirectBuffers(data = myGlobals, renderdata = RenderData, btype = UniformBuffer) - - UpdateGPUBuffer() + echo "Copying all data to GPU memory" + + # copy everything to GPU + UpdateAllGPUBuffers(myMesh1) + UpdateAllGPUBuffers(instances1) + UpdateAllGPUBuffers(uniforms1) + UpdateAllGPUBuffers(myGlobals) + renderdata.FlushDirectMemory() # descriptors - # WriteDescriptors(dev.vk, pipeline1) + WriteDescriptors[ShaderA, UniformsA, GlobalsA](renderdata, uniforms1, myGlobals) + + # create descriptor sets + #[ + var descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet] + var layouts = newSeqWith(descriptorSets.len, pipeline.descriptorSetLayouts) + var allocInfo = VkDescriptorSetAllocateInfo( + sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + descriptorPool: pool, + descriptorSetCount: uint32(layouts.len), + pSetLayouts: layouts.ToCPointer, + ) + checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), descriptorSets.ToCPointer) + ]# + + # command buffer var @@ -1390,9 +1485,9 @@ createInfo = VkCommandPoolCreateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], - queueFamilyIndex: GetQueueFamily(dev.vk), + queueFamilyIndex: vulkan.queueFamilyIndex, ) - checkVkResult vkCreateCommandPool(dev.vk, addr createInfo, nil, addr commandBufferPool) + checkVkResult vkCreateCommandPool(vulkan.device, addr createInfo, nil, addr commandBufferPool) var cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] allocInfo = VkCommandBufferAllocateInfo( @@ -1401,7 +1496,7 @@ level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: INFLIGHTFRAMES, ) - checkVkResult vkAllocateCommandBuffers(dev.vk, addr allocInfo, cmdBuffers.ToCPointer) + checkVkResult vkAllocateCommandBuffers(vulkan.device, addr allocInfo, cmdBuffers.ToCPointer) # start command buffer block: @@ -1443,7 +1538,7 @@ offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: frameWidth, height: frameHeight) ) - checkVkResult vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) + vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) # setup viewport vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport))