Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 753:eb5ae1f1bc87
fix: do not apply last frame value after animation has stopped
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 20 Jun 2023 00:30:58 +0700 |
parents | 5cd6808150fc |
children | a4c757f5d17f |