Mercurial > games > semicongine
diff src/semicongine/animation.nim @ 753:eb5ae1f1bc87
fix: do not apply last frame value after animation has stopped
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 20 Jun 2023 00:30:58 +0700 |
parents | 0b5566fc214d |
children | da0bd61abe91 |
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--- a/src/semicongine/animation.nim Mon Jun 19 01:14:58 2023 +0700 +++ b/src/semicongine/animation.nim Tue Jun 20 00:30:58 2023 +0700 @@ -36,7 +36,7 @@ AnimationPlayer*[T] = object animation*: Animation[T] currentTime: float32 - playing: bool + playing*: bool currentDirection: int currentIteration: int currentValue*: T