Mercurial > games > semicongine
diff tests/test_collision.nim @ 371:f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 22 Nov 2023 23:24:47 +0700 |
parents | 00231e014642 |
children | 73b572f82a1f |
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--- a/tests/test_collision.nim Wed Nov 22 23:24:07 2023 +0700 +++ b/tests/test_collision.nim Wed Nov 22 23:24:47 2023 +0700 @@ -6,6 +6,9 @@ scene.add rect(color="f00f") scene.add rect() scene.add circle(color="0f0f") + scene.meshes[0].material = VERTEX_COLORED_MATERIAL.initMaterialData() + scene.meshes[1].material = VERTEX_COLORED_MATERIAL.initMaterialData() + scene.meshes[2].material = VERTEX_COLORED_MATERIAL.initMaterialData() scene.meshes[1].transform = scale(0.8, 0.8) scene.meshes[2].transform = scale(0.1, 0.1) scene.addShaderGlobal("perspective", Unit4F32) @@ -26,8 +29,8 @@ var engine = initEngine("Test collisions") - engine.initRenderer({"default material": shaderConfiguration}) - engine.addScene(scene) + engine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) + engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized():