Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 210:f3912838cd69
fix: always use rgba
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 09 May 2023 18:19:17 +0700 |
parents | 6e2017cb8b8b |
children | ad078e26a1c7 |
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--- a/examples/E03_hello_cube.nim Tue May 09 01:37:46 2023 +0700 +++ b/examples/E03_hello_cube.nim Tue May 09 18:19:17 2023 +0700 @@ -30,13 +30,16 @@ TopLeftBack, TopRightBack, TopRightFront, TopLeftFront, # top BottomLeftFront, BottomRightFront, BottomRightBack, BottomLeftBack, # bottom ] + R = newVec4f(1, 0, 0, 1) + G = newVec4f(0, 1, 0, 1) + B = newVec4f(0, 0, 1, 1) cube_color = @[ - Rf32, Rf32, Rf32, Rf32, - Rf32 * 0.5'f32, Rf32 * 0.5'f32, Rf32 * 0.5'f32, Rf32 * 0.5'f32, - Gf32, Gf32, Gf32, Gf32, - Gf32 * 0.5'f32, Gf32 * 0.5'f32, Gf32 * 0.5'f32, Gf32 * 0.5'f32, - Bf32, Bf32, Bf32, Bf32, - Bf32 * 0.5'f32, Bf32 * 0.5'f32, Bf32 * 0.5'f32, Bf32 * 0.5'f32, + R, R, R, R, + R * 0.5'f32, R * 0.5'f32, R * 0.5'f32, R * 0.5'f32, + G, G, G, G, + G * 0.5'f32, G * 0.5'f32, G * 0.5'f32, G * 0.5'f32, + B, B, B, B, + B * 0.5'f32, B * 0.5'f32, B * 0.5'f32, B * 0.5'f32, ] var tris: seq[array[3, uint16]] @@ -51,9 +54,9 @@ const vertexInput = @[ attr[Vec3f]("position"), - attr[Vec3f]("color", memoryPerformanceHint=PreferFastWrite), + attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite), ] - vertexOutput = @[attr[Vec3f]("outcolor")] + vertexOutput = @[attr[Vec4f]("outcolor")] uniforms = @[ attr[Mat4]("projection"), attr[Mat4]("view"), @@ -72,7 +75,7 @@ inputs=vertexOutput, uniforms=uniforms, outputs=fragOutput, - main="color = vec4(outcolor, 1);" + main="color = outcolor;" ) myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) var cube = newScene("scene", newEntity("cube", newMesh(positions=cube_pos, indices=tris, colors=cube_color)))