Mercurial > games > semicongine
diff tests/test_materials.nim @ 244:f52fccedf5ab
did: adjust to new API
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 22 May 2023 00:51:41 +0700 |
parents | 3918e42bf26e |
children | ad078e26a1c7 |
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--- a/tests/test_materials.nim Mon May 22 00:50:41 2023 +0700 +++ b/tests/test_materials.nim Mon May 22 00:51:41 2023 +0700 @@ -6,6 +6,7 @@ var scene = newScene("main", root=newEntity("rect", rect())) let (RT, WT, PT) = (hexToColorAlpha("A51931").asPixel, hexToColorAlpha("F4F5F8").asPixel, hexToColorAlpha("2D2A4A").asPixel) let + # image from memory t1 = Image(width: 7, height: 5, imagedata: @[ RT, RT, RT, RT, RT, RT, RT, WT, WT, WT, WT, WT, WT, WT, @@ -13,8 +14,12 @@ WT, WT, WT, WT, WT, WT, WT, RT, RT, RT, RT, RT, RT, RT, ]) + # image from file t2 = loadImage("flag.png") - scene.addTextures("my_texture", @[t1, t2], interpolation=VK_FILTER_NEAREST) + var sampler = DefaultSampler() + sampler.magnification = VK_FILTER_NEAREST + sampler.minification = VK_FILTER_NEAREST + scene.addTextures("my_texture", @[Texture(image: t1, sampler: sampler), Texture(image: t2, sampler: sampler)]) scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) var engine = initEngine("Test materials")