diff tests/test_mesh.nim @ 244:f52fccedf5ab

did: adjust to new API
author Sam <sam@basx.dev>
date Mon, 22 May 2023 00:51:41 +0700
parents f05497ef8fd2
children a19c9d089f25
line wrap: on
line diff
--- a/tests/test_mesh.nim	Mon May 22 00:50:41 2023 +0700
+++ b/tests/test_mesh.nim	Mon May 22 00:51:41 2023 +0700
@@ -18,13 +18,13 @@
     ]
     vertexOutput = @[attr[Vec4f]("vertexColor")]
     fragOutput = @[attr[Vec4f]("color")]
-    uniforms = @[attr[Mat4]("transform"), attr[Vec4f]("material_colors", arrayCount=16), ]
+    uniforms = @[attr[Mat4]("transform"), attr[Vec4f]("material_color", arrayCount=16), ]
     vertexCode = compileGlslShader(
       stage=VK_SHADER_STAGE_VERTEX_BIT,
       inputs=vertexInput,
       outputs=vertexOutput,
       uniforms=uniforms,
-      main="""gl_Position = vec4(position, 1.0) * Uniforms.transform; vertexColor = Uniforms.material_colors[material];"""
+      main="""gl_Position = vec4(position, 1.0) * Uniforms.transform; vertexColor = Uniforms.material_color[material];"""
     )
     fragmentCode = compileGlslShader(
       stage=VK_SHADER_STAGE_FRAGMENT_BIT,