Mercurial > games > semicongine
diff static_utils.nim @ 1173:fafc2f14da0b compiletime-tests
more stuff
author | sam <sam@basx.dev> |
---|---|
date | Sat, 29 Jun 2024 17:34:22 +0700 |
parents | 2e0b527c2753 |
children | 511c9f7cd1da |
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--- a/static_utils.nim Thu Jun 27 20:52:50 2024 +0700 +++ b/static_utils.nim Sat Jun 29 17:34:22 2024 +0700 @@ -125,29 +125,34 @@ let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) body -template ForDescriptorFields*(inputData: typed, typename, countname, body: untyped): untyped = +template ForDescriptorFields*(inputData: typed, typename, countname, bindingNumber, body: untyped): untyped = + var `bindingNumber` {.inject.} = 1'u32 for theFieldname, value in fieldPairs(inputData): when typeof(value) is Texture: block: let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER let `countname` {.inject.} = 1'u32 body + `bindingNumber`.inc elif typeof(value) is object: block: let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER let `countname` {.inject.} = 1'u32 body + `bindingNumber`.inc elif typeof(value) is array: when elementType(value) is Texture: block: let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER let `countname` {.inject.} = uint32(typeof(value).len) body + `bindingNumber`.inc elif elementType(value) is object: block: let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER let `countname` {.inject.} = uint32(typeof(value).len) body + `bindingNumber`.inc func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: @@ -207,7 +212,7 @@ Pipeline[TShader] = object pipeline: VkPipeline layout: VkPipelineLayout - descriptorSets: array[INFLIGHTFRAMES, VkDescriptorSet] + descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet] converter toVkIndexType(indexType: IndexType): VkIndexType = case indexType: @@ -391,7 +396,6 @@ fsOutput & @[shader.fragmentCode]).join("\n") -# proc CompileShader[TShader](shader: static TShader): (seq[uint32], seq[uint32]) {.compileTime.}= proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] = const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) @@ -428,8 +432,7 @@ # create pipeline var layoutbindings: seq[VkDescriptorSetLayoutBinding] - var descriptorBindingNumber = 0'u32 - ForDescriptorFields(default(TShader), descriptorType, descriptorCount): + ForDescriptorFields(default(TShader), descriptorType, descriptorCount, descriptorBindingNumber): layoutbindings.add VkDescriptorSetLayoutBinding( binding: descriptorBindingNumber, descriptorType: descriptorType, @@ -437,7 +440,6 @@ stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), pImmutableSamplers: nil, ) - inc descriptorBindingNumber var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, bindingCount: uint32(layoutbindings.len), @@ -608,29 +610,45 @@ ) checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), result.descriptorSets.ToCPointer) - # write descriptor sets - # TODO - #[ +proc WriteDescriptors[TShader](device: VkDevice, pipeline: Pipeline[TShader]) = var descriptorSetWrites: seq[VkWriteDescriptorSet] - for XY in descriptors?: - - bufferInfos.add VkDescriptorBufferInfo( - buffer: descriptor.buffer.vk, - offset: descriptor.offset, - range: descriptor.size, - ) - descriptorSetWrites.add VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: descriptorSet.vk, - dstBinding: i, - dstArrayElement: 0, - descriptorType: descriptor.vkType, - descriptorCount: uint32(descriptor.count), - pBufferInfo: addr bufferInfos[^1], - ) - vkUpdateDescriptorSets(device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) - ]# - + ForDescriptorFields(default(TShader), descriptorType, descriptorCount, descriptorBindingNumber): + for frameInFlight in 0 ..< pipeline.descriptorSets.len: + if descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: + # TODO + let bufferInfo = VkDescriptorBufferInfo( + buffer: VkBuffer(0), + offset: 0, + range: 1, + ) + descriptorSetWrites.add VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: pipeline.descriptorSets[frameInFlight], + dstBinding: descriptorBindingNumber, + dstArrayElement: uint32(0), + descriptorType: descriptorType, + descriptorCount: descriptorCount, + pImageInfo: nil, + pBufferInfo: addr(bufferInfo), + ) + elif descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: + # TODO + let imageInfo = VkDescriptorImageInfo( + sampler: VkSampler(0), + imageView: VkImageView(0), + imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, + ) + descriptorSetWrites.add VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: pipeline.descriptorSets[frameInFlight], + dstBinding: descriptorBindingNumber, + dstArrayElement: uint32(0), + descriptorType: descriptorType, + descriptorCount: descriptorCount, + pImageInfo: addr(imageInfo), + pBufferInfo: nil, + ) + vkUpdateDescriptorSets(device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) proc CreateRenderable[TMesh, TInstance]( mesh: TMesh, @@ -641,7 +659,6 @@ proc Bind[T](pipeline: Pipeline[T], commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = let a = pipeline.descriptorSets - echo a[^currentFrameInFlight] commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) if a[currentFrameInFlight] != VkDescriptorSet(0): commandBuffer.vkCmdBindDescriptorSets( @@ -708,7 +725,6 @@ globals: TGlobals, commandBuffer: VkCommandBuffer, ) = - {.error: "Need to write descriptor sets".} static: AssertCompatible(TShader, TMesh, TInstance, TGlobals) if renderable.vertexBuffers.len > 0: commandBuffer.vkCmdBindVertexBuffers( @@ -743,8 +759,6 @@ import semicongine/vulkan/instance import semicongine/vulkan/device import semicongine/vulkan/physicaldevice - # import semicongine/vulkan/renderpass - import semicongine/vulkan/commandbuffer import std/options type @@ -794,30 +808,103 @@ let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics() - let d = i.CreateDevice( + let dev = i.CreateDevice( selectedPhysicalDevice, enabledExtensions = @[], selectedPhysicalDevice.FilterForGraphicsPresentationQueues() ) + let frameWidth = 100'u32 + let frameHeight = 100'u32 - var r: Renderable[MeshA, InstanceA] - var g: Globals + var myRenderable: Renderable[MeshA, InstanceA] + var myGlobals: Globals + + # setup for rendering (TODO: swapchain & framebuffers) + + # renderpass + let renderpass = dev.vk.CreateRenderPass(dev.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) + + # shaders + const shader = ShaderA() + let shaderObject = dev.vk.CompileShader(shader) + var pipeline1 = CreatePipeline(dev.vk, renderPass = renderpass, shaderObject) + + # TODO: probably here: allocate renderables, uniform buffers & textures - const shader = ShaderA() - let shaderObject = d.vk.CompileShader(shader) - let rp = d.vk.CreateRenderPass(d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) - var p = CreatePipeline(d.vk, renderPass = rp, shaderObject) + # descriptors + WriteDescriptors(dev.vk, pipeline1) + + # command buffer + var + commandBufferPool: VkCommandPool + cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] + createInfo = VkCommandPoolCreateInfo( + sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, + flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], + queueFamilyIndex: dev.FirstGraphicsQueue().get().family.index, + ) + checkVkResult vkCreateCommandPool(dev.vk, addr createInfo, nil, addr commandBufferPool) + var allocInfo = VkCommandBufferAllocateInfo( + sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + commandPool: commandBufferPool, + level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, + commandBufferCount: INFLIGHTFRAMES, + ) + checkVkResult vkAllocateCommandBuffers(dev.vk, addr allocInfo, cmdBuffers.ToCPointer) - let commandBufferPool = d.CreateCommandBufferPool(d.FirstGraphicsQueue().get().family, INFLIGHTFRAMES.int) - let cmd = commandBufferPool.buffers[0] + # start command buffer + block: + let + currentFramebuffer = VkFramebuffer(0) # TODO + currentFrameInFlight = 1 + cmd = cmdBuffers[currentFrameInFlight] + beginInfo = VkCommandBufferBeginInfo( + sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), + ) + checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) + checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) - checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) - let beginInfo = VkCommandBufferBeginInfo( - sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, - flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), - ) - checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) - Bind(p, cmd, currentFrameInFlight = 0) - Render(p, r, g, cmd) + # start renderpass + block: + var + clearColors = [VkClearValue(color: VkClearColorValue(float32: [0, 0, 0, 0]))] + renderPassInfo = VkRenderPassBeginInfo( + sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + renderPass: renderpass, + framebuffer: currentFramebuffer, + renderArea: VkRect2D( + offset: VkOffset2D(x: 0, y: 0), + extent: VkExtent2D(width: frameWidth, height: frameHeight), + ), + clearValueCount: uint32(clearColors.len), + pClearValues: clearColors.ToCPointer(), + ) + viewport = VkViewport( + x: 0.0, + y: 0.0, + width: frameWidth.float32, + height: frameHeight.float32, + minDepth: 0.0, + maxDepth: 1.0, + ) + scissor = VkRect2D( + offset: VkOffset2D(x: 0, y: 0), + extent: VkExtent2D(width: frameWidth, height: frameHeight) + ) + vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) - checkVkResult cmd.vkEndCommandBuffer() + # setup viewport + vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport)) + vkCmdSetScissor(cmd, firstScissor = 0, scissorCount = 1, addr(scissor)) + + # bind pipeline, will be loop + block: + Bind(pipeline1, cmd, currentFrameInFlight = currentFrameInFlight) + + # render object, will be loop + block: + Render(pipeline1, myRenderable, myGlobals, cmd) + + vkCmdEndRenderPass(cmd) + checkVkResult cmd.vkEndCommandBuffer()