Mercurial > games > semicongine
view tests/test_text.nim @ 1277:01138e6257dd
did: fix a few things
author | sam <sam@basx.dev> |
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date | Mon, 29 Jul 2024 15:04:52 +0700 |
parents | 4cf9872f7bb6 |
children | c09cdff9a97e |
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import std/os import std/algorithm import std/strutils import std/sequtils import std/monotimes import std/times import std/options import std/random import ../semicongine proc test_01_static_label(time: float32) = var renderdata = InitRenderData() var pipeline = CreatePipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) var font = LoadFont("Overhaul.ttf", lineHeightPixels = 160) var label1 = InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font, "Hello semicongine!", color = NewVec4f(1, 1, 1, 1), scale = 0.0005, ) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: label1.Refresh() WithNextFrame(framebuffer, commandbuffer): WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, NewVec4f(0, 0, 0, 0)): WithPipeline(commandbuffer, pipeline): Render(label1, commandbuffer, pipeline) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) DestroyPipeline(pipeline) DestroyRenderData(renderdata) proc test_02_multiple_animated(time: float32) = var renderdata = InitRenderData() var pipeline = CreatePipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) var font1 = LoadFont("Overhaul.ttf", lineHeightPixels = 40) var font2 = LoadFont("Overhaul.ttf", lineHeightPixels = 160) var font3 = LoadFont("DejaVuSans.ttf", lineHeightPixels = 160) var labels = [ InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font1, " 0", color = NewVec4f(0, 1, 1, 1), scale = 0.004, position = NewVec3f(-0.3, 0.5) ), InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font2, " 1", color = NewVec4f(1, 0, 1, 1), scale = 0.001, position = NewVec3f(0, 0) ), InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font3, " 2", color = NewVec4f(1, 1, 0, 1), scale = 0.001, position = NewVec3f(0.3, -0.5) ) ] var start = getMonoTime() var p = 0 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time for i in 0 ..< labels.len: var c = labels[i].Color c[i] = progress labels[i].Color = c labels[i].Scale = labels[i].Scale * (1.0 + (i + 1).float * 0.001) labels[i].Position = labels[i].Position + NewVec3f(0.001 * (i.float - 1'f)) labels[i].text = $(p + i) labels[i].Refresh() inc p WithNextFrame(framebuffer, commandbuffer): WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, NewVec4f(0, 0, 0, 0)): WithPipeline(commandbuffer, pipeline): for label in labels: Render(label, commandbuffer, pipeline) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) DestroyPipeline(pipeline) DestroyRenderData(renderdata) proc test_03_layouting(time: float32) = var renderdata = InitRenderData() var pipeline = CreatePipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) var font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 40) var labels: seq[Textbox] for horizontal in HorizontalAlignment: labels.add InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font, $horizontal & " aligned", color = NewVec4f(1, 1, 1, 1), scale = 0.001, position = NewVec3f(0, 0.9 - (horizontal.float * 0.15)), horizontalAlignment = horizontal, ) for vertical in VerticalAlignment: labels.add InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font, $vertical & " aligned", color = NewVec4f(1, 1, 1, 1), scale = 0.001, position = NewVec3f(-0.35 + (vertical.float * 0.35), 0.3), verticalAlignment = vertical, ) labels.add InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font, """Paragraph This is a somewhat longer paragraph with a few newlines and a maximum width of 0.2. It should display with some space above and have a pleasing appearance overall! :)""", maxWidth = 0.6, color = NewVec4f(1, 1, 1, 1), scale = 0.001, position = NewVec3f(-0.9, 0.1), verticalAlignment = Top, horizontalAlignment = Left, ) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time WithNextFrame(framebuffer, commandbuffer): WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, NewVec4f(0, 0, 0, 0)): WithPipeline(commandbuffer, pipeline): for label in labels: Render(label, commandbuffer, pipeline) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) DestroyPipeline(pipeline) DestroyRenderData(renderdata) proc test_04_lots_of_texts(time: float32) = var renderdata = InitRenderData() var pipeline = CreatePipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) var font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 160) var labels: seq[Textbox] for i in 0 ..< 100: labels.add InitTextbox( renderdata, pipeline.descriptorSetLayouts[0], font, $i, color = NewVec4f(rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0)), scale = rand(0.0002 .. 0.002), position = NewVec3f(rand(-0.5 .. 0.5), rand(-0.5 .. 0.5), rand(-0.1 .. 0.1)) ) labels = labels.sortedByIt(-it.Position.z) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: for l in labels.mitems: l.Refresh() WithNextFrame(framebuffer, commandbuffer): WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, NewVec4f(0, 0, 0, 0)): WithPipeline(commandbuffer, pipeline): for l in labels: Render(l, commandbuffer, pipeline) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) DestroyPipeline(pipeline) DestroyRenderData(renderdata) when isMainModule: var time = 1'f32 InitVulkan() for depthBuffer in [true, false]: var renderpass = CreateDirectPresentationRenderPass(depthBuffer = depthBuffer) SetupSwapchain(renderpass = renderpass) # tests a simple triangle with minimalistic shader and vertex format test_01_static_label(time) test_02_multiple_animated(time) test_03_layouting(time) test_04_lots_of_texts(time) checkVkResult vkDeviceWaitIdle(vulkan.device) vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) ClearSwapchain() DestroyVulkan()