Mercurial > games > semicongine
view semicongine.nimble @ 1214:04e446a7eb2b compiletime-tests
add: multipass renderer, finish tets for now
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 20:11:55 +0700 |
parents | 967b8fa81b6b |
children |
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# Package # name = "semicongine" version = "0.3.0" author = "Sam <sam@basx.dev>" description = "Game engine, for games that run on semiconductor engines" license = "MIT" backend = "c" if detectOS(Linux): # required for packaging, on windows we use powershell foreignDep "zip" foreignDep "unzip" # required for builds using steam foreignDep "libstdc++6:i386" foreignDep "libc6:i386" foreignDep "libx11-dev" requires "nim >= 2.0" requires "zippy"