Mercurial > games > semicongine
view tests/test_panel.nim @ 433:08b8facaf3b7
add: initial implementation of "panels"
author | Sam <sam@basx.dev> |
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date | Sat, 10 Feb 2024 15:55:05 +0700 |
parents | e13b75bff00c |
children | 30cc1deda4c1 |
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import std/unicode import semicongine proc main() = # setup engine var engine = initEngine("Test panels") engine.initRenderer([]) # build scene var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = initPanel(size = newVec2f(0.01, 0.01), color = newVec4f(0, 0, 0, 1)) panel = initPanel(size = newVec2f(0.2, 0.2), color = newVec4f(1, 0, 0, 1)) help_text = font.initText("""Controls Horizontal alignment: F1: Left F2: Center F3: Right Vertical alignment: F4: Top F5: Center F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) scene.add panel scene.add help_text scene.add origin engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized(): var winSize = engine.getWindow().size panel.aspect_ratio = winSize[0] / winSize[1] origin.aspect_ratio = winSize[0] / winSize[1] help_text.aspect_ratio = winSize[0] / winSize[1] if engine.keyWasPressed(F1): panel.horizontalAlignment = Left elif engine.keyWasPressed(F2): panel.horizontalAlignment = Center elif engine.keyWasPressed(F3): panel.horizontalAlignment = Right elif engine.keyWasPressed(F4): panel.verticalAlignment = Top elif engine.keyWasPressed(F5): panel.verticalAlignment = Center elif engine.keyWasPressed(F6): panel.verticalAlignment = Bottom panel.refresh() origin.refresh() help_text.refresh() engine.renderScene(scene) engine.destroy() when isMainModule: main()