Mercurial > games > semicongine
view examples/hello_triangle.nim @ 480:14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | 04b8471bdab4 |
children | 1670f8e70964 |
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import zamikongine/engine import zamikongine/math/vector import zamikongine/vertex import zamikongine/mesh import zamikongine/thing import zamikongine/shader type VertexDataA = object position11: VertexAttribute[Vec2[float32]] color22: VertexAttribute[Vec3[float32]] when isMainModule: var myengine = igniteEngine() var mymesh1 = new Mesh[VertexDataA] mymesh1.vertexData = VertexDataA( position11: VertexAttribute[Vec2[float32]]( data: @[ Vec2([-0.5'f32, -0.5'f32]), Vec2([ 0.5'f32, 0.5'f32]), Vec2([-0.5'f32, 0.5'f32]), ] ), color22: VertexAttribute[Vec3[float32]]( data: @[ Vec3([1.0'f32, 1.0'f32, 0.0'f32]), Vec3([0.0'f32, 1.0'f32, 0.0'f32]), Vec3([0.0'f32, 1.0'f32, 1.0'f32]), ] ) ) var mymesh2 = new IndexedMesh[VertexDataA, uint16] mymesh2.vertexData = VertexDataA( position11: VertexAttribute[Vec2[float32]]( data: @[ Vec2([ 0.0'f32, -0.7'f32]), Vec2([ 0.6'f32, 0.1'f32]), Vec2([ 0.3'f32, 0.4'f32]), ] ), color22: VertexAttribute[Vec3[float32]]( data: @[ Vec3([1.0'f32, 1.0'f32, 0.0'f32]), Vec3([1.0'f32, 0.0'f32, 0.0'f32]), Vec3([0.0'f32, 1.0'f32, 1.0'f32]), ] ) ) mymesh2.indices = @[[0'u16, 1'u16, 2'u16]] var athing = new Thing athing.parts.add mymesh1 var childthing = new Thing childthing.parts.add mymesh2 athing.children.add childthing setupPipeline[VertexDataA, uint16]( myengine, athing, generateVertexShaderCode[VertexDataA]("main", "position11", "color22"), generateFragmentShaderCode[VertexDataA]("main"), ) myengine.fullThrottle() myengine.trash()