Mercurial > games > semicongine
view tests/test_matrix.nim @ 480:14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | f226c99b5043 |
children | 9edca5dc4e93 |
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import random import math import vector import matrix proc echoInfo(v: Vec) = echo v echo " Length: ", v.length echo " Normlized: ", v.normalized echo " negated: ", -v proc echoAdd[T, U](v1: T, v2: U) = echo v1, " + ", v2, " = ", v1 + v2 proc echoSub[T, U](v1: T, v2: U) = echo v1, " - ", v2, " = ", v1 - v2 proc echoMul[T, U](v1: T, v2: U) = echo v1, " * ", v2, " = ", v1 * v2 proc echoDiv[T, U](v1: T, v2: U) = echo v1, " / ", v2, " = ", v1 / v2 proc echoDot[T, U](v1: T, v2: U) = echo v1, " o ", v2, " = ", v1.dot(v2) proc echoCross[T, U](v1: T, v2: U) = echo v1, " x ", v2, " = ", v1.cross(v2) proc randVec2I(): auto = newVec2(rand(1 .. 10), rand(1 .. 10)) proc randVec2F(): auto = newVec2(rand(10'f) + 0.01, rand(10'f) + 0.01) proc randVec3I(): auto = newVec3(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec3F(): auto = newVec3(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) proc randVec4I(): auto = newVec4(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec4F(): auto = newVec4(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) template withAllIntegerMats(stuff: untyped) = stuff(Mat22[int32]) stuff(Mat23[int32]) stuff(Mat32[int32]) stuff(Mat33[int32]) stuff(Mat34[int32]) stuff(Mat43[int32]) stuff(Mat44[int32]) stuff(Mat22[int64]) stuff(Mat23[int64]) stuff(Mat32[int64]) stuff(Mat33[int64]) stuff(Mat34[int64]) stuff(Mat43[int64]) stuff(Mat44[int64]) template withAllFloatMats(stuff: untyped) = stuff(Mat22[float32]) stuff(Mat23[float32]) stuff(Mat32[float32]) stuff(Mat33[float32]) stuff(Mat34[float32]) stuff(Mat43[float32]) stuff(Mat44[float32]) stuff(Mat22[float64]) stuff(Mat23[float64]) stuff(Mat32[float64]) stuff(Mat33[float64]) stuff(Mat34[float64]) stuff(Mat43[float64]) stuff(Mat44[float64]) template withAllMats(stuff: untyped) = stuff(Mat22[int]) stuff(Mat23[int]) stuff(Mat32[int]) stuff(Mat33[int]) stuff(Mat34[int]) stuff(Mat43[int]) stuff(Mat44[int]) stuff(Mat22[float]) stuff(Mat23[float]) stuff(Mat32[float]) stuff(Mat33[float]) stuff(Mat34[float]) stuff(Mat43[float]) stuff(Mat44[float]) template testTranspose(t: typedesc) = echo "testTranspose: ", t let m = t().randomized() assert m == m.transposed().transposed() template testAssignI(t: typedesc) = echo "testAssignI: ", t var m = t() for i in 0 ..< t.data.len: m[rand(0 ..< t.rowCount), rand(0 ..< t.columnCount)] = rand(0'i32 .. 100'i32) template testAssignF(t: typedesc) = echo "testAssignF: ", t var m = t() for i in 0 ..< t.data.len: m[rand(0 ..< t.rowCount), rand(0 ..< t.columnCount)] = rand(100'f) template testRowCols(t: typedesc) = echo "testRowCols: ", t var m = t().randomized() for i in 0 ..< t.rowCount: echo m.row(i) for i in 0 ..< t.columnCount: echo m.col(i) proc testMatrix() = withAllMats(testTranspose) withAllIntegerMats(testAssignI) withAllFloatMats(testAssignF) withAllMats(testRowCols) echo Unit22 echo Unit22i echo Unit22i8 echo Unit22i16 echo Unit22i32 echo Unit22i64 echo Unit33 echo Unit33i echo Unit33i8 echo Unit33i16 echo Unit33i32 echo Unit33i64 echo Unit44 echo Unit44i echo Unit44i8 echo Unit44i16 echo Unit44i32 echo Unit44i64 echo Mat22[float]().randomized() * One2.randomized() echo Mat33[float]().randomized() * One3.randomized() echo Mat44[float]().randomized() * One4.randomized() randomize() testMatrix()