Mercurial > games > semicongine
view src/semicongine/vulkan/swapchain.nim @ 120:2780d9aad142
add: better mesh support, indexed mesh
author | Sam <sam@basx.dev> |
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date | Thu, 06 Apr 2023 00:30:56 +0700 |
parents | 056e08dfad10 |
children | 506090173619 |
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import std/options import std/logging import ./api import ./utils import ./device import ./physicaldevice import ./image import ./renderpass import ./framebuffer import ./commandbuffer import ./pipeline import ./syncing import ../scene import ../math type Swapchain = object device*: Device vk*: VkSwapchainKHR format*: VkFormat dimension*: TVec2[uint32] renderPass*: RenderPass nImages*: uint32 imageviews*: seq[ImageView] framebuffers*: seq[Framebuffer] currentInFlight*: int framesRendered*: int queueFinishedFence: seq[Fence] imageAvailableSemaphore*: seq[Semaphore] renderFinishedSemaphore*: seq[Semaphore] commandBufferPool: CommandBufferPool proc createSwapchain*( device: Device, renderPass: RenderPass, surfaceFormat: VkSurfaceFormatKHR, queueFamily: QueueFamily, desiredNumberOfImages=3'u32, presentationMode: VkPresentModeKHR=VK_PRESENT_MODE_MAILBOX_KHR ): (Swapchain, VkResult) = assert device.vk.valid assert device.physicalDevice.vk.valid assert renderPass.vk.valid assert renderPass.inFlightFrames > 0 var capabilities = device.physicalDevice.getSurfaceCapabilities() var imageCount = desiredNumberOfImages # following is according to vulkan specs if presentationMode in [VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR, VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR]: imageCount = 1 else: imageCount = max(imageCount, capabilities.minImageCount) if capabilities.maxImageCount != 0: imageCount = min(imageCount, capabilities.maxImageCount) var createInfo = VkSwapchainCreateInfoKHR( sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, surface: device.physicalDevice.surface, minImageCount: imageCount, imageFormat: surfaceFormat.format, imageColorSpace: surfaceFormat.colorSpace, imageExtent: capabilities.currentExtent, imageArrayLayers: 1, imageUsage: toBits [VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT], # VK_SHARING_MODE_CONCURRENT no supported currently imageSharingMode: VK_SHARING_MODE_EXCLUSIVE, preTransform: capabilities.currentTransform, compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, # only used for blending with other windows, can be opaque presentMode: presentationMode, clipped: true, ) var swapchain = Swapchain( device: device, format: surfaceFormat.format, dimension: TVec2[uint32]([capabilities.currentExtent.width, capabilities.currentExtent.height]), renderPass: renderPass, ) createResult = device.vk.vkCreateSwapchainKHR(addr(createInfo), nil, addr(swapchain.vk)) if createResult == VK_SUCCESS: var nImages: uint32 checkVkResult device.vk.vkGetSwapchainImagesKHR(swapChain.vk, addr(nImages), nil) swapchain.nImages = nImages var images = newSeq[VkImage](nImages) checkVkResult device.vk.vkGetSwapchainImagesKHR(swapChain.vk, addr(nImages), images.toCPointer) for vkimage in images: let image = Image(vk: vkimage, format: surfaceFormat.format, device: device) let imageview = image.createImageView() swapChain.imageviews.add imageview swapChain.framebuffers.add swapchain.device.createFramebuffer(renderPass, [imageview], swapchain.dimension) for i in 0 ..< swapchain.renderPass.inFlightFrames: swapchain.queueFinishedFence.add device.createFence() swapchain.imageAvailableSemaphore.add device.createSemaphore() swapchain.renderFinishedSemaphore.add device.createSemaphore() swapchain.commandBufferPool = device.createCommandBufferPool(queueFamily, swapchain.renderPass.inFlightFrames) return (swapchain, createResult) proc beginRenderCommands*(commandBuffer: VkCommandBuffer, renderpass: RenderPass, framebuffer: Framebuffer) = assert commandBuffer.valid assert renderpass.vk.valid assert framebuffer.vk.valid let w = framebuffer.dimension.x h = framebuffer.dimension.y var clearColors: seq[VkClearValue] for subpass in renderpass.subpasses: clearColors.add(VkClearValue(color: VkClearColorValue(float32: subpass.clearColor))) var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, pInheritanceInfo: nil, ) renderPassInfo = VkRenderPassBeginInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, renderPass: renderPass.vk, framebuffer: framebuffer.vk, renderArea: VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: w, height: h), ), clearValueCount: uint32(clearColors.len), pClearValues: clearColors.toCPointer(), ) viewport = VkViewport( x: 0.0, y: 0.0, width: (float)w, height: (float)h, minDepth: 0.0, maxDepth: 1.0, ) scissor = VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: w, height: h) ) checkVkResult commandBuffer.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) checkVkResult commandBuffer.vkBeginCommandBuffer(addr(beginInfo)) commandBuffer.vkCmdBeginRenderPass(addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) commandBuffer.vkCmdSetViewport(firstViewport=0, viewportCount=1, addr(viewport)) commandBuffer.vkCmdSetScissor(firstScissor=0, scissorCount=1, addr(scissor)) proc endRenderCommands*(commandBuffer: VkCommandBuffer) = commandBuffer.vkCmdEndRenderPass() checkVkResult commandBuffer.vkEndCommandBuffer() template renderCommands*(commandBuffer: VkCommandBuffer, renderpass: RenderPass, framebuffer: Framebuffer, body: untyped) = commandBuffer.beginRenderCommands(renderpass, framebuffer) body commandBuffer.endRenderCommands() proc draw*(commandBuffer: VkCommandBuffer, drawables: seq[Drawable], scene: Scene) = for drawable in drawables: debug "Draw ", drawable var buffers: seq[VkBuffer] var offsets: seq[VkDeviceSize] for offset in drawable.offsets: buffers.add drawable.buffer.vk offsets.add VkDeviceSize(offset) commandBuffer.vkCmdBindVertexBuffers( firstBinding=0'u32, bindingCount=uint32(buffers.len), pBuffers=buffers.toCPointer(), pOffsets=offsets.toCPointer() ) if drawable.indexed: commandBuffer.vkCmdBindIndexBuffer(drawable.indexBuffer.vk, VkDeviceSize(drawable.indexOffset), drawable.indexType) commandBuffer.vkCmdDrawIndexed( indexCount=drawable.elementCount, instanceCount=drawable.instanceCount, firstIndex=0, vertexOffset=0, firstInstance=0 ) else: commandBuffer.vkCmdDraw( vertexCount=drawable.elementCount, instanceCount=drawable.instanceCount, firstVertex=0, firstInstance=0 ) proc drawScene*(swapchain: var Swapchain, scene: Scene): bool = assert swapchain.device.vk.valid assert swapchain.vk.valid assert swapchain.device.firstGraphicsQueue().isSome assert swapchain.device.firstPresentationQueue().isSome swapchain.currentInFlight = (swapchain.currentInFlight + 1) mod swapchain.renderPass.inFlightFrames swapchain.queueFinishedFence[swapchain.currentInFlight].wait() var currentFramebufferIndex: uint32 let nextImageResult = swapchain.device.vk.vkAcquireNextImageKHR( swapchain.vk, high(uint64), swapchain.imageAvailableSemaphore[swapchain.currentInFlight].vk, VkFence(0), addr(currentFramebufferIndex) ) if not (nextImageResult in [VK_SUCCESS, VK_TIMEOUT, VK_NOT_READY, VK_SUBOPTIMAL_KHR]): return false swapchain.queueFinishedFence[swapchain.currentInFlight].reset() var commandBuffer = swapchain.commandBufferPool.buffers[swapchain.currentInFlight] renderCommands( commandBuffer, swapchain.renderpass, swapchain.framebuffers[currentFramebufferIndex] ): for i in 0 ..< swapchain.renderpass.subpasses.len: for pipeline in swapchain.renderpass.subpasses[i].pipelines.mitems: commandBuffer.vkCmdBindPipeline(swapchain.renderpass.subpasses[i].pipelineBindPoint, pipeline.vk) commandBuffer.vkCmdBindDescriptorSets(swapchain.renderpass.subpasses[i].pipelineBindPoint, pipeline.layout, 0, 1, addr(pipeline.descriptorSets[swapchain.currentInFlight].vk), 0, nil) commandBuffer.draw(scene.getDrawables(pipeline), scene) if i < swapchain.renderpass.subpasses.len - 1: commandBuffer.vkCmdNextSubpass(VK_SUBPASS_CONTENTS_INLINE) var waitSemaphores = [swapchain.imageAvailableSemaphore[swapchain.currentInFlight].vk] waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)] submitInfo = VkSubmitInfo( sType: VK_STRUCTURE_TYPE_SUBMIT_INFO, waitSemaphoreCount: 1, pWaitSemaphores: addr(waitSemaphores[0]), pWaitDstStageMask: addr(waitStages[0]), commandBufferCount: 1, pCommandBuffers: addr(commandBuffer), signalSemaphoreCount: 1, pSignalSemaphores: addr(swapchain.renderFinishedSemaphore[swapchain.currentInFlight].vk), ) checkVkResult vkQueueSubmit( swapchain.device.firstGraphicsQueue().get.vk, 1, addr(submitInfo), swapchain.queueFinishedFence[swapchain.currentInFlight].vk ) var presentInfo = VkPresentInfoKHR( sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, waitSemaphoreCount: 1, pWaitSemaphores: addr(swapchain.renderFinishedSemaphore[swapchain.currentInFlight].vk), swapchainCount: 1, pSwapchains: addr(swapchain.vk), pImageIndices: addr(currentFramebufferIndex), pResults: nil, ) let presentResult = vkQueuePresentKHR(swapchain.device.firstPresentationQueue().get().vk, addr(presentInfo)) if not (presentResult in [VK_SUCCESS, VK_SUBOPTIMAL_KHR]): return false inc swapchain.framesRendered return true proc destroy*(swapchain: var Swapchain) = assert swapchain.vk.valid assert swapchain.commandBufferPool.vk.valid for imageview in swapchain.imageviews.mitems: assert imageview.vk.valid imageview.destroy() for framebuffer in swapchain.framebuffers.mitems: assert framebuffer.vk.valid framebuffer.destroy() swapchain.commandBufferPool.destroy() for i in 0 ..< swapchain.renderPass.inFlightFrames: assert swapchain.queueFinishedFence[i].vk.valid assert swapchain.imageAvailableSemaphore[i].vk.valid assert swapchain.renderFinishedSemaphore[i].vk.valid swapchain.queueFinishedFence[i].destroy() swapchain.imageAvailableSemaphore[i].destroy() swapchain.renderFinishedSemaphore[i].destroy() swapchain.device.vk.vkDestroySwapchainKHR(swapchain.vk, nil) swapchain.vk.reset()