Mercurial > games > semicongine
view src/semicongine.nim @ 321:30117d8f0052
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author | Sam <sam@basx.dev> |
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date | Tue, 15 Aug 2023 23:51:37 +0700 |
parents | 4921ec86dcb4 |
children | 6dab370d1758 |
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import semicongine/core export core import semicongine/audio import semicongine/animation import semicongine/engine import semicongine/collision import semicongine/scene import semicongine/events import semicongine/material import semicongine/mesh import semicongine/renderer import semicongine/resources import semicongine/settings import semicongine/text import semicongine/platform/window import semicongine/vulkan export audio export animation export engine export collision export scene export events export material export mesh export renderer export resources export settings export text export window export vulkan