view tests/test_resources.nim @ 321:30117d8f0052

did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author Sam <sam@basx.dev>
date Tue, 15 Aug 2023 23:51:37 +0700
parents 5f6d3511ef79
children 1ab09f8cc68d
line wrap: on
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import std/streams

import semicongine

proc main() =
  echo "Mods available: ", modList()
  for modName in modList():
    echo modName, ":"
    selectedMod = modName
    for i in walkResources():
      echo "  ", i, ": ", loadResource(i).readAll().len

when isMainModule:
  main()