Mercurial > games > semicongine
view tests/test_resources.nim @ 321:30117d8f0052
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author | Sam <sam@basx.dev> |
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date | Tue, 15 Aug 2023 23:51:37 +0700 |
parents | 5f6d3511ef79 |
children | 1ab09f8cc68d |
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import std/streams import semicongine proc main() = echo "Mods available: ", modList() for modName in modList(): echo modName, ":" selectedMod = modName for i in walkResources(): echo " ", i, ": ", loadResource(i).readAll().len when isMainModule: main()