Mercurial > games > semicongine
view tests/test_font.nim @ 436:36b907544820
fix: text-alignment, a few smaller fixes
author | Sam <sam@basx.dev> |
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date | Sun, 11 Feb 2024 18:47:13 +0700 |
parents | 2b373a03cf64 |
children | 7629f85823a4 |
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import std/times import std/unicode import semicongine proc main() = # setup engine var engine = initEngine("Test fonts") engine.initRenderer([]) # build scene var scene = Scene(name: "main") var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) var origin = initPanel(size = newVec2f(0.01, 0.01)) var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) var help_text = font.initText("""Controls Horizontal alignment: F1: Left F2: Center F3: Right Vertical alignment: F4: Top F5: Center F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) scene.add origin scene.add main_text scene.add help_text engine.loadScene(scene) mixer[].loadSound("key", "key.ogg") mixer[].setLevel(0.5) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): var t = cpuTime() main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) if engine.windowWasResized(): var winSize = engine.getWindow().size main_text.aspect_ratio = winSize[0] / winSize[1] origin.aspect_ratio = winSize[0] / winSize[1] help_text.aspect_ratio = winSize[0] / winSize[1] # add character if main_text.text.len < main_text.maxLen - 1: for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: if engine.keyWasPressed(c): discard mixer[].play("key") if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): main_text.text = main_text.text & ($c).toRunes else: main_text.text = main_text.text & ($c).toRunes[0].toLower() if engine.keyWasPressed(Enter): discard mixer[].play("key") main_text.text = main_text.text & Rune('\n') if engine.keyWasPressed(Space): discard mixer[].play("key") main_text.text = main_text.text & Rune(' ') # remove character if engine.keyWasPressed(Backspace) and main_text.text.len > 0: discard mixer[].play("key") main_text.text = main_text.text[0 ..< ^1] # alignemtn with F-keys if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom origin.refresh() main_text.text = main_text.text & Rune('_') main_text.refresh() main_text.text = main_text.text[0 ..< ^1] help_text.refresh() engine.renderScene(scene) engine.destroy() when isMainModule: main()