Mercurial > games > semicongine
view tests/test_font.nim @ 362:3eccdbf32c53
add: support inverse matrix and normalized mouse position
author | Sam <sam@basx.dev> |
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date | Fri, 29 Sep 2023 19:30:07 +0700 |
parents | b83b3a1ccb05 |
children | f054b8bacab8 |
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import std/unicode import semicongine proc main() = var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) var textbox = initTextbox(32, font, "") var scene = Scene(name: "main") scene.add textbox textbox.mesh.transform = scale(0.01, 0.01) var engine = initEngine("Test fonts") engine.initRenderer([]) engine.addScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized(): var winSize = engine.getWindow().size textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: if engine.keyWasPressed(c): if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): textbox.text = textbox.text & ($c).toRunes else: textbox.text = textbox.text & ($c).toRunes[0].toLower() if engine.keyWasPressed(Space): textbox.text = textbox.text & " ".toRunes[0] if engine.keyWasPressed(Backspace) and textbox.text.len > 0: textbox.text = textbox.text[0 ..< ^1] engine.renderScene(scene) engine.destroy() when isMainModule: main()