Mercurial > games > semicongine
view src/zamikongine/platform/windows/virtualkey_map.nim @ 499:3f1111f3b9f8
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 09:52:03 +0700 |
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import std/tables export tables import winim/core import ../../events const KeyTypeMap* = { VK_ESCAPE: Key.Escape, VK_F1: F1, VK_F2: F2, VK_F3: F3, VK_F4: F4, VK_F5: F5, VK_F6: F6, VK_F7: F7, VK_F8: F8, VK_F9: F9, VK_F10: F10, VK_F11: F11, VK_F12: F12, VK_OEM_3: NumberRowExtra1, int('0'): `0`, int('1'): `1`, int('2'): `2`, int('3'): `3`, int('4'): `4`, int('5'): `5`, int('6'): `6`, int('7'): `7`, int('8'): `8`, int('9'): `9`, VK_OEM_MINUS: NumberRowExtra2, VK_OEM_PLUS: NumberRowExtra3, int('A'): A, int('B'): B, int('C'): C, int('D'): D, int('E'): E, int('F'): F, int('G'): G, int('H'): H, int('I'): I, int('J'): J, int('K'): K, int('L'): L, int('M'): M, int('N'): N, int('O'): O, int('P'): P, int('Q'): Q, int('R'): R, int('S'): S, int('T'): T, int('U'): U, int('V'): V, int('W'): W, int('X'): X, int('Y'): Y, int('Z'): Z, VK_TAB: Tab, VK_CAPITAL: CapsLock, VK_LSHIFT: ShiftL, VK_SHIFT: ShiftL, VK_RSHIFT: ShiftR, VK_LCONTROL: CtrlL, VK_CONTROL: CtrlL, VK_RCONTROL: CtrlR, VK_LWIN: SuperL, VK_RWIN: SuperR, VK_LMENU: AltL, VK_RMENU: AltR, VK_SPACE: Space, VK_RETURN: Enter, VK_BACK: Backspace, VK_OEM_4: LetterRow1Extra1, VK_OEM_6: LetterRow1Extra2, VK_OEM_5: LetterRow1Extra3, VK_OEM_1: LetterRow2Extra1, VK_OEM_7: LetterRow2Extra2, VK_OEM_COMMA: LetterRow3Extra1, VK_OEM_PERIOD: LetterRow3Extra2, VK_OEM_2: LetterRow3Extra3, VK_UP: Up, VK_DOWN: Down, VK_LEFT: Left, VK_RIGHT: Right, VK_PRIOR: PageUp, VK_NEXT: PageDown, VK_HOME: Home, VK_END: End, VK_INSERT: Insert, VK_DELETE: Key.Delete, }.toTable