Mercurial > games > semicongine
view src/zamikongine/platform/windows/win32.nim @ 499:3f1111f3b9f8
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 09:52:03 +0700 |
parents | 85f6b1b29c98 |
children |
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import winim import ./virtualkey_map import ../../events type NativeWindow* = object hinstance*: HINSTANCE hwnd*: HWND # sorry, have to use module-global variable to capture windows events var currentEvents: seq[Event] template checkWin32Result*(call: untyped) = let value = call if value != 0: raise newException(Exception, "Win32 error: " & astToStr(call) & " returned " & $value) proc MapLeftRightKeys(key: INT, lparam: LPARAM): INT = case key of VK_SHIFT: MapVirtualKey(UINT((lParam and 0x00ff0000) shr 16), MAPVK_VSC_TO_VK_EX) of VK_CONTROL: if (lParam and 0x01000000) == 0: VK_LCONTROL else: VK_RCONTROL of VK_MENU: if (lParam and 0x01000000) == 0: VK_LMENU else: VK_RMENU else: key proc WindowHandler(hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM): LRESULT {.stdcall.} = case uMsg of WM_DESTROY: currentEvents.add(Event(eventType: events.EventType.Quit)) of WM_KEYDOWN, WM_SYSKEYDOWN: let key = MapLeftRightKeys(INT(wParam), lParam) currentEvents.add(Event(eventType: KeyPressed, key: KeyTypeMap.getOrDefault(key, Key.UNKNOWN))) of WM_KEYUP, WM_SYSKEYUP: let key = MapLeftRightKeys(INT(wParam), lParam) currentEvents.add(Event(eventType: KeyReleased, key: KeyTypeMap.getOrDefault(key, Key.UNKNOWN))) of WM_LBUTTONDOWN: currentEvents.add(Event(eventType: MousePressed, button: MouseButton.Mouse1)) of WM_LBUTTONUP: currentEvents.add(Event(eventType: MouseReleased, button: MouseButton.Mouse1)) of WM_MBUTTONDOWN: currentEvents.add(Event(eventType: MousePressed, button: MouseButton.Mouse2)) of WM_MBUTTONUP: currentEvents.add(Event(eventType: MouseReleased, button: MouseButton.Mouse2)) of WM_RBUTTONDOWN: currentEvents.add(Event(eventType: MousePressed, button: MouseButton.Mouse3)) of WM_RBUTTONUP: currentEvents.add(Event(eventType: MouseReleased, button: MouseButton.Mouse3)) of WM_MOUSEMOVE: currentEvents.add(Event(eventType: events.MouseMoved, x: GET_X_LPARAM(lParam), y: GET_Y_LPARAM(lParam))) else: return DefWindowProc(hwnd, uMsg, wParam, lParam) proc createWindow*(title: string): NativeWindow = result.hInstance = HINSTANCE(GetModuleHandle(nil)) var windowClassName = T"EngineWindowClass" windowName = T(title) windowClass = WNDCLASSEX( cbSize: UINT(WNDCLASSEX.sizeof), lpfnWndProc: WindowHandler, hInstance: result.hInstance, lpszClassName: windowClassName, ) if(RegisterClassEx(addr(windowClass)) == 0): raise newException(Exception, "Unable to register window class") result.hwnd = CreateWindowEx( DWORD(0), windowClassName, windowName, DWORD(WS_OVERLAPPEDWINDOW), CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, HMENU(0), HINSTANCE(0), result.hInstance, nil ) discard ShowWindow(result.hwnd, SW_SHOW) discard ShowCursor(false) proc trash*(window: NativeWindow) = discard proc size*(window: NativeWindow): (int, int) = var rect: RECT checkWin32Result GetWindowRect(window.hwnd, addr(rect)) (int(rect.right - rect.left), int(rect.bottom - rect.top)) proc pendingEvents*(window: NativeWindow): seq[Event] = # empty queue currentEvents = newSeq[Event]() var msg: MSG # fill queue while PeekMessage(addr(msg), window.hwnd, 0, 0, PM_REMOVE): DispatchMessage(addr(msg)) return currentEvents