Mercurial > games > semicongine
view semiconginev2/core/utils.nim @ 1251:3f98ad20a9d3
add: render by-node instead of by-mesh
author | sam <sam@basx.dev> |
---|---|
date | Fri, 26 Jul 2024 20:34:02 +0700 |
parents | 841e12f33c47 |
children |
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type HorizontalAlignment* = enum Left Center Right VerticalAlignment* = enum Top Center Bottom func CleanString*(str: openArray[char]): string = for i in 0 ..< len(str): if str[i] == char(0): result = join(str[0 ..< i]) break func ToCPointer*[T](list: openArray[T]): ptr T = if list.len > 0: addr(list[0]) else: nil # required for some external libraries proc nativeFree(p: pointer) {.importc: "free".} proc StaticExecChecked*(command: string, input = ""): string {.compileTime.} = let (output, exitcode) = gorgeEx( command = command, input = input) if exitcode != 0: raise newException(Exception, &"Running '{command}' produced exit code: {exitcode}" & output) return output proc AppName*(): string = return string(Path(getAppFilename()).splitFile.name) func Size*[T: seq](list: T): uint64 = uint64(list.len * sizeof(get(genericParams(typeof(list)), 0))) template TimeAndLog*(body: untyped): untyped = let t0 = getMonoTime() body echo (getMonoTime() - t0).inNanoseconds.float / 1_000_000 template TimeAndLog*(name: string, body: untyped): untyped = let t0 = getMonoTime() body echo name, ": ", (getMonoTime() - t0).inNanoseconds.float / 1_000_000