Mercurial > games > semicongine
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fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
author | sam <sam@basx.dev> |
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date | Tue, 16 Apr 2024 00:36:39 +0700 |
parents | 6f71f765a546 |
children | ae54dbb08e53 |
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# nim directories nimcache/ nimblecache/ nimbledeps/ # for builds in general build/ # from windows build *.pdb # other notes github-push.sh