Mercurial > games > semicongine
view tests/test_noise.nim @ 1008:443e8090614c
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
author | sam <sam@basx.dev> |
---|---|
date | Tue, 16 Apr 2024 00:36:39 +0700 |
parents | fad6490fb728 |
children | 71315636ba82 |
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import semicongine const w = 500 const h = 500 var o = "P2\n" & $ w & " " & $ h & "\n255\n" for y in 0 ..< h: for x in 0 ..< w: let v = ( perlin(newVec2f(float(x) * 0.01, float(y) * 0.01)) * 0.7 + perlin(newVec2f(float(x) * 0.05, float(y) * 0.05)) * 0.25 + perlin(newVec2f(float(x) * 0.2, float(y) * 0.2)) * 0.05 ) o = o & $(int((v * 0.5 + 0.5) * 255)) & " " o = o & "\n" echo o