Mercurial > games > semicongine
view semicongine/vulkan/drawable.nim @ 840:44ec744fbedc
did: package restructuring according to nimble recommendation for libraries
author | Sam <sam@basx.dev> |
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date | Sat, 02 Dec 2023 22:23:29 +0700 |
parents | |
children | 904e0a827ef3 |
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import std/tables import std/strformat import std/logging import ../core import ./buffer type Drawable* = object name*: string elementCount*: int # number of vertices or indices bufferOffsets*: Table[VkPipeline, seq[(string, MemoryPerformanceHint, int)]] # list of buffers and list of offset for each attribute in that buffer instanceCount*: int # number of instance case indexed*: bool of true: indexType*: VkIndexType indexBufferOffset*: int of false: discard func `$`*(drawable: Drawable): string = if drawable.indexed: &"Drawable({drawable.name}, elementCount: {drawable.elementCount}, instanceCount: {drawable.instanceCount}, bufferOffsets: {drawable.bufferOffsets}, indexType: {drawable.indexType}, indexBufferOffset: {drawable.indexBufferOffset})" else: &"Drawable({drawable.name}, elementCount: {drawable.elementCount}, instanceCount: {drawable.instanceCount}, bufferOffsets: {drawable.bufferOffsets})" proc draw*(drawable: Drawable, commandBuffer: VkCommandBuffer, vertexBuffers: Table[MemoryPerformanceHint, Buffer], indexBuffer: Buffer, pipeline: VkPipeline) = debug "Draw ", drawable var buffers: seq[VkBuffer] var offsets: seq[VkDeviceSize] for (name, performanceHint, offset) in drawable.bufferOffsets[pipeline]: buffers.add vertexBuffers[performanceHint].vk offsets.add VkDeviceSize(offset) commandBuffer.vkCmdBindVertexBuffers( firstBinding=0'u32, bindingCount=uint32(buffers.len), pBuffers=buffers.toCPointer(), pOffsets=offsets.toCPointer() ) if drawable.indexed: commandBuffer.vkCmdBindIndexBuffer(indexBuffer.vk, VkDeviceSize(drawable.indexBufferOffset), drawable.indexType) commandBuffer.vkCmdDrawIndexed( indexCount=uint32(drawable.elementCount), instanceCount=uint32(drawable.instanceCount), firstIndex=0, vertexOffset=0, firstInstance=0 ) else: commandBuffer.vkCmdDraw( vertexCount=uint32(drawable.elementCount), instanceCount=uint32(drawable.instanceCount), firstVertex=0, firstInstance=0 )