Mercurial > games > semicongine
view semicongine.nimble @ 363:451b7ccfe722
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
author | Sam <sam@basx.dev> |
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date | Sun, 01 Oct 2023 20:53:35 +0700 |
parents | d7b7f6292300 |
children | eaf084ba80e5 |
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# Package version = "0.2.0" author = "Sam <sam@basx.dev" description = "Hobby game engine, for games that run on semiconductor engines" license = "MIT" srcDir = "src" backend = "c" # Dependencies requires "nim >= 1.6.10" requires "winim" requires "x11" requires "zippy"