Mercurial > games > semicongine
view notes @ 488:455f1a416fe7
did: simplify publishing mechanism
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 11:55:54 +0700 |
parents | 04605ca6dd8a |
children | 0996104ad066 |
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Game ideas: - mining-game with structure simulation, crashing mineshafts, etc. - top-down 2d shooter (wild west?) with one room per scene, fixed camera - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) - Clean up something - Defend house (embassy?), against burglar, enemies, receive guests - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, -> add spin on it somehow? Subsystems: High prio: - Texture handling - Mesh files (Wavefront OBJ, MTL) (use something from sketchfab to get started, e.g. https://sketchfab.com/nigelgoh) - Image files (BMP RGB + BMP Graysscale for transparency) - Input handling (X11, Win32) - Config files (std/parsecfg) - Audio files (WAV) - Audio (Alsa, Windows Waveform API?) - Text rendering TODO: - move all of Makefile to config.nims