Mercurial > games > semicongine
view old_tests/test_matrix.nim @ 1361:48df70e8aeed
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author | sam <sam@basx.dev> |
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date | Mon, 04 Nov 2024 00:06:30 +0700 |
parents | 6360c8d17ce0 |
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import random import math import semicongine proc echoInfo(v: TVec) = echo v echo " Length: ", v.length echo " Normlized: ", v.normalized echo " negated: ", -v proc echoAdd[T, U](v1: T, v2: U) = echo v1, " + ", v2, " = ", v1 + v2 proc echoSub[T, U](v1: T, v2: U) = echo v1, " - ", v2, " = ", v1 - v2 proc echoMul[T, U](v1: T, v2: U) = echo v1, " * ", v2, " = ", v1 * v2 proc echoDiv[T, U](v1: T, v2: U) = echo v1, " / ", v2, " = ", v1 / v2 proc echoDot[T, U](v1: T, v2: U) = echo v1, " o ", v2, " = ", v1.dot(v2) proc echoCross[T, U](v1: T, v2: U) = echo v1, " x ", v2, " = ", v1.cross(v2) proc randVec2I(): auto = NewVec2(rand(1 .. 10), rand(1 .. 10)) proc randVec2F(): auto = NewVec2(rand(10'f) + 0.01, rand(10'f) + 0.01) proc randVec3I(): auto = NewVec3(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec3F(): auto = NewVec3(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) proc randVec4I(): auto = NewVec4(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec4F(): auto = NewVec4(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) template withAllIntegerMats(stuff: untyped) = stuff(TMat2[int32]) stuff(TMat23[int32]) stuff(TMat32[int32]) stuff(TMat3[int32]) stuff(TMat34[int32]) stuff(TMat43[int32]) stuff(TMat4[int32]) stuff(TMat2[int64]) stuff(TMat23[int64]) stuff(TMat32[int64]) stuff(TMat3[int64]) stuff(TMat34[int64]) stuff(TMat43[int64]) stuff(TMat4[int64]) template withAllFloatMats(stuff: untyped) = stuff(TMat2[float32]) stuff(TMat23[float32]) stuff(TMat32[float32]) stuff(TMat3[float32]) stuff(TMat34[float32]) stuff(TMat43[float32]) stuff(TMat4[float32]) stuff(TMat2[float64]) stuff(TMat23[float64]) stuff(TMat32[float64]) stuff(TMat3[float64]) stuff(TMat34[float64]) stuff(TMat43[float64]) stuff(TMat4[float64]) template withAllMats(stuff: untyped) = stuff(TMat2[int]) stuff(TMat23[int]) stuff(TMat32[int]) stuff(TMat3[int]) stuff(TMat34[int]) stuff(TMat43[int]) stuff(TMat4[int]) stuff(TMat2[float]) stuff(TMat23[float]) stuff(TMat32[float]) stuff(TMat3[float]) stuff(TMat34[float]) stuff(TMat43[float]) stuff(TMat4[float]) template testTranspose(t: typedesc) = echo "testTranspose: ", t let m = t().Randomized() assert m == m.Transposed().Transposed() template testInversed(t: typedesc) = echo "testTranspose: ", t let m = t().Randomized() var unit = t() for i in unit.RowCount: unit[i][i] = 1 assert m.Transposed() * m == unit template testAssignI(t: typedesc) = echo "testAssignI: ", t var m = t() for i in 0 ..< t.data.len: m[rand(0 ..< t.RowCount), rand(0 ..< t.ColumnCount)] = rand(0'i32 .. 100'i32) template testAssignF(t: typedesc) = echo "testAssignF: ", t var m = t() for i in 0 ..< t.data.len: m[rand(0 ..< t.RowCount), rand(0 ..< t.ColumnCount)] = rand(100'f) template testRowCols(t: typedesc) = echo "testRowCols: ", t var m = t().Randomized() for i in 0 ..< t.RowCount: echo m.Row(i) for i in 0 ..< t.ColumnCount: echo m.Col(i) proc testMatrix() = withAllMats(testTranspose) withAllIntegerMats(testAssignI) withAllFloatMats(testAssignF) withAllMats(testRowCols) echo Unit2 echo Unit2i echo Unit2i8 echo Unit2i16 echo Unit2i32 echo Unit2i64 echo Unit3 echo Unit3i echo Unit3i8 echo Unit3i16 echo Unit3i32 echo Unit3i64 echo Unit4 echo Unit4i echo Unit4i8 echo Unit4i16 echo Unit4i32 echo Unit4i64 echo TMat2[float32]().Randomized() * One2.Randomized() echo TMat3[float32]().Randomized() * One3.Randomized() echo TMat4[float32]().Randomized() * One4.Randomized() echo float32(rand(1'f32)) * TMat2[float32]().Randomized() echo TMat2[float]().Randomized() * rand(1'f) echo TMat2[float]().Randomized() * rand(1'f) echo TMat23[float]().Randomized() * rand(1'f) echo TMat23[float]().Randomized() * rand(1'f) echo TMat3[float]().Randomized() * rand(1'f) echo TMat34[float]().Randomized() * rand(1'f) echo TMat43[float]().Randomized() * rand(1'f) echo TMat4[float]().Randomized() * rand(1'f) randomize() testMatrix()